vrp-gruppe-sechs/quad-splash/scenes_n_others/blue_cubes.gd

35 lines
801 B
GDScript

extends RigidBody3D
@export var health := 1
@export var explosion_particles: PackedScene
var game_manager: Node = null
func _ready():
# GameManager finden
game_manager = get_tree().get_first_node_in_group("game_manager")
if not game_manager:
game_manager = get_node_or_null("/root/Main/GameManager")
func take_damage(damage: int):
health -= damage
if health <= 0:
destroy()
func destroy():
# Punkte geben
if game_manager and game_manager.has_method("on_blue_cube_destroyed"):
game_manager.on_blue_cube_destroyed()
# Partikeleffekt spawnen
if explosion_particles:
var particles = explosion_particles.instantiate()
get_parent().add_child(particles)
particles.global_position = global_position
# Sound abspielen (später hinzufügen)
# Würfel entfernen
queue_free()