vrp-gruppe-sechs/escape-room/objekte/riddel_node.gd

20 lines
329 B
GDScript

extends MeshInstance3D
@export var labelNode : String = ""
@onready var labelPaper = $labelPaper
func _ready() -> void:
add_to_group("RiddelNode")
if labelNode:
set_node(labelNode)
elif labelNode == "":
print("LabelNode nicht gesetzt.")
else:
pass
func set_node(node : String) -> void:
labelPaper.text = node