vrp-gruppe-sechs/escape-room/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="escaperoom"
run/main_scene="uid://bidp3paljsym7"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
XrSimulator="*res://addons/xr-simulator/XRSimulator.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[global_group]
RiddelCube=""
RiddelNode=""
pickable=""
[godot_xr_tools]
player/standard_height=1.8
[input]
primary_thumbstick={
"deadzone": 0.2,
"events": []
}
[layer_names]
3d_physics/layer_1="statische welt"
3d_physics/layer_2="dynamische welt"
3d_physics/layer_3="greifbare objekte"
3d_physics/layer_4="wand wandern"
3d_physics/layer_5="greifbewegung"
3d_physics/layer_17="spieler objekte"
3d_physics/layer_18="spielerhand"
3d_physics/layer_19="greifenhand"
3d_physics/layer_20="spielerkörper"
3d_physics/layer_21="zeigbar"
3d_physics/layer_22="handpose"
3d_physics/layer_23="ui objekte"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_3d=2
[shader_globals]
META_ENVIRONMENT_DEPTH_AVAILABLE={
"type": "bool",
"value": false
}
META_ENVIRONMENT_DEPTH_TEXTURE={
"type": "sampler2DArray",
"value": ""
}
META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_LEFT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_RIGHT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_LEFT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_RIGHT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_LEFT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_RIGHT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_LEFT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_RIGHT={
"type": "mat4",
"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
[xr]
openxr/enabled=true
openxr/default_action_map="uid://duogxd5mxsh6y"
openxr/extensions/hand_tracking=true
openxr/extensions/hand_tracking_controller_data_source=true
shaders/enabled=true
openxr/extensions/meta/color_space/starting_color_space=3