118 lines
3.0 KiB
Plaintext
118 lines
3.0 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="escaperoom"
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run/main_scene="uid://bidp3paljsym7"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
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XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
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XrSimulator="*res://addons/xr-simulator/XRSimulator.tscn"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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[global_group]
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RiddelCube=""
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RiddelNode=""
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pickable=""
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[godot_xr_tools]
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player/standard_height=1.8
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[input]
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primary_thumbstick={
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"deadzone": 0.2,
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"events": []
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}
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[layer_names]
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3d_physics/layer_1="statische welt"
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3d_physics/layer_2="dynamische welt"
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3d_physics/layer_3="greifbare objekte"
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3d_physics/layer_4="wand wandern"
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3d_physics/layer_5="greifbewegung"
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3d_physics/layer_17="spieler objekte"
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3d_physics/layer_18="spielerhand"
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3d_physics/layer_19="greifenhand"
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3d_physics/layer_20="spielerkörper"
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3d_physics/layer_21="zeigbar"
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3d_physics/layer_22="handpose"
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3d_physics/layer_23="ui objekte"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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anti_aliasing/quality/msaa_3d=2
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[shader_globals]
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META_ENVIRONMENT_DEPTH_AVAILABLE={
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"type": "bool",
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"value": false
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}
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META_ENVIRONMENT_DEPTH_TEXTURE={
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"type": "sampler2DArray",
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"value": ""
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}
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META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_LEFT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_RIGHT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_LEFT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_RIGHT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_LEFT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_RIGHT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_LEFT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_RIGHT={
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"type": "mat4",
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"value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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[xr]
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openxr/enabled=true
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openxr/default_action_map="uid://duogxd5mxsh6y"
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openxr/extensions/hand_tracking=true
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openxr/extensions/hand_tracking_controller_data_source=true
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shaders/enabled=true
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openxr/extensions/meta/color_space/starting_color_space=3
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