vrp-gruppe-sechs/escape-room/godot/editor/editor_layout.cfg

64 lines
1.7 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=1
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://objekte/riddel_cube_board.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://objekte/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=362
dock_hsplit_3=-270
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://escape-room-szene-room.tscn")
current_scene="res://escape-room-szene-room.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=1
selected_main_editor_idx=1
selected_bottom_panel_item=0
[EditorWindow]
screen=1
mode="maximized"
position=Vector2i(2400, 29)
[ScriptEditor]
open_scripts=["res://escape_room_szene_room.gd", "res://addons/godot-xr-tools/objects/grab_points/grab_point_snap.gd", "res://addons/godot-xr-tools/objects/highlight/highlight_visible.gd", "res://addons/godot-xr-tools/objects/pickable.gd", "res://objekte/riddel_cube_board.gd", "res://addons/godot-xr-tools/objects/snap_zone.gd"]
selected_script="res://escape_room_szene_room.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(3018, 280, 1164, 695)
floating_window_screen=1
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0