player class created, dice, box, hand almost done

main
selim 2024-04-28 14:19:50 +02:00
parent 45878b8b7d
commit 0733927542
4 changed files with 103 additions and 4 deletions

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@ -42,6 +42,12 @@ public class Box {
private Integer setCategoryR2D2; private Integer setCategoryR2D2;
private int counter[] = new int[8]; private int counter[] = new int[8];
private String savedGamemode;
public Box(String gamemode) {
this.savedGamemode = gamemode;
}
public void evaluateUpperBoxOptions(ArrayList<Integer> diceNumbers) { public void evaluateUpperBoxOptions(ArrayList<Integer> diceNumbers) {
@ -156,8 +162,9 @@ public class Box {
} }
public ArrayList<String> giveAllOptions() { public ArrayList<String> getAllOptions() {
ArrayList<String> res = new ArrayList<>(); ArrayList<String> res = new ArrayList<>();
if (categoryOne > 0 && (setCategoryOne == null)) if (categoryOne > 0 && (setCategoryOne == null))
res.add("categoryOne: " + categoryOne); res.add("categoryOne: " + categoryOne);
if (categoryTwo > 0 && (setCategoryTwo == null)) if (categoryTwo > 0 && (setCategoryTwo == null))
@ -191,9 +198,40 @@ public class Box {
if (categoryR2D2 > 0 && (setCategoryR2D2 == null)) if (categoryR2D2 > 0 && (setCategoryR2D2 == null))
res.add("categoryR2D2: " + categoryR2D2); res.add("categoryR2D2: " + categoryR2D2);
if (res.isEmpty()) if (res.isEmpty()) {
res.add("No options left"); if (setCategoryOne == null)
res.add("categoryOne: " + categoryOne);
if (setCategoryTwo == null)
res.add("categoryTwo: " + categoryTwo);
if (setCategoryThree == null)
res.add("categoryThree: " + categoryThree);
if (setCategoryFour == null)
res.add("categoryFour: " + categoryFour);
if (setCategoryFive == null)
res.add("categoryFive: " + categoryFive);
if (setCategorySix == null)
res.add("categorySix: " + categorySix);
if (setCategorySeven == null && savedGamemode.equals("Special8"))
res.add("categorySeven: " + categorySeven);
if (setCategoryEight == null && savedGamemode.equals("Special8"))
res.add("categoryEight: " + categoryEight);
if (setCategoryTripleMatch == null)
res.add("categoryTrippleMatch: " + categoryTripleMatch);
if (setCategoryFourOfAKind == null)
res.add("categoryFourOfAKind: " + categoryFourOfAKind);
if (setCategoryFullHouse == null)
res.add("categoryFullHouse: " + categoryFullHouse);
if (setCategorySmallStreet == null)
res.add("categorySmallStreet: " + categorySmallStreet);
if (setCategoryBigStreet == null)
res.add("categoryBigStreet: " + categoryBigStreet);
if (setCategoryYahtzee == null)
res.add("categoryYahtzee: " + categoryYahtzee);
if (setCategoryChance == null)
res.add("categoryChance: " + categoryChance);
if (setCategoryR2D2 == null && savedGamemode.equals("Special8"))
res.add("categoryR2D2: " + categoryR2D2);
}
return res; return res;
} }
@ -263,6 +301,43 @@ public class Box {
} }
public boolean gameOver() {
if (this.savedGamemode.equals("Special8"))
return setCategoryOne != null &&
setCategoryTwo != null &&
setCategoryThree != null &&
setCategoryFour != null &&
setCategoryFive != null &&
setCategorySix != null &&
setCategorySeven != null &&
setCategoryEight != null &&
setCategoryTripleMatch != null &&
setCategoryFourOfAKind != null &&
setCategoryFullHouse != null &&
setCategorySmallStreet != null &&
setCategoryBigStreet != null &&
setCategoryYahtzee != null &&
setCategoryChance != null &&
setCategoryR2D2 != null;
else
return setCategoryOne != null &&
setCategoryTwo != null &&
setCategoryThree != null &&
setCategoryFour != null &&
setCategoryFive != null &&
setCategorySix != null &&
setCategoryTripleMatch != null &&
setCategoryFourOfAKind != null &&
setCategoryFullHouse != null &&
setCategorySmallStreet != null &&
setCategoryBigStreet != null &&
setCategoryYahtzee != null &&
setCategoryChance != null;
}
public int returnTotalPoints() { public int returnTotalPoints() {
return setCategoryOne + setCategoryTwo + setCategoryThree + setCategoryFour + setCategoryFive return setCategoryOne + setCategoryTwo + setCategoryThree + setCategoryFour + setCategoryFive

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@ -0,0 +1,24 @@
package domain;
public class Player {
private String name;
private Hand hand;
private Box box;
private String savedGamemode;
public Player(String name, String gamemode) {
this.name = name;
this.hand = new Hand(gamemode);
this.box = new Box(gamemode);
this.savedGamemode = gamemode;
}
public void getNewHand() {
this.hand = new Hand(this.savedGamemode);
}
}