-----------.

master
selim 2026-01-13 03:33:49 +01:00
parent 6fb21ea18b
commit ae352e59fc
8 changed files with 243 additions and 304 deletions

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@ -22,8 +22,8 @@ var current_age = AgeState.BABY
@export var audio_teen : AudioStreamPlayer3D
# 4. Tipi / Burg Meshes
@export var mesh_castle : Node3D
@export var mesh_fort : Node3D
@export var castle : Node3D
@export var fort : Node3D
# 5. Interaktive Objekte
@export var heavy_object : RigidBody3D # Das Regal
@ -69,7 +69,7 @@ func change_age(direction: int):
func apply_age_physics(animate: bool = true):
# Sicherheitscheck: Sind alle Nodes zugewiesen?
if not player_body or not world_env or not movement_direct or not camera or not audio_baby or not audio_teen or not mesh_castle or not mesh_fort or not heavy_object or not age_paper:
if not player_body or not world_env or not movement_direct or not camera or not audio_baby or not audio_teen or not castle or not fort or not heavy_object or not age_paper:
printerr("FEHLER: Bitte ALLE Referenzen (auch Age Paper!) im Inspektor der Uhr zuweisen!")
return
@ -139,8 +139,17 @@ func apply_age_physics(animate: bool = true):
# --- ANWENDUNG ---
# 1. Sofortige Schaltungen (Visuelles & Physik Logik)
mesh_castle.visible = show_castle
mesh_fort.visible = show_fort
castle.visible = show_castle
castle.get_child(0).disabled = not show_castle
castle.get_child(1).disabled = not show_castle
castle.get_child(2).disabled = not show_castle
castle.get_child(3).disabled = not show_castle
castle.get_child(4).disabled = not show_castle
castle.get_child(5).disabled = not show_castle
fort.visible = show_fort
fort.get_child(0).disabled = not show_fort
fort.get_child(1).disabled = not show_fort
fort.get_child(2).disabled = not show_fort
# Regal update
if heavy_object.has_method("set_movable"):

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@ -7,24 +7,11 @@ extends Node3D
@export var texture_baby : Texture2D # Gekritzel
@export var texture_teen : Texture2D # Klartext
func _ready():
# Wir stellen sicher, dass das Material einzigartig ist,
# damit wir nicht versehentlich alle Papiere in der Welt ändern.
if mesh_instance.material_override:
mesh_instance.material_override = mesh_instance.material_override.duplicate()
elif mesh_instance.mesh and mesh_instance.mesh.material:
mesh_instance.mesh.material = mesh_instance.mesh.material.duplicate()
func update_texture(is_teen: bool):
# Wir holen uns das aktuelle Material
var mat = null
if mesh_instance.material_override:
mat = mesh_instance.material_override
var mat = mesh_instance.get_surface_override_material(0)
if is_teen:
mat.albedo_texture = texture_teen
else:
mat = mesh_instance.mesh.material
if mat is StandardMaterial3D:
if is_teen:
mat.albedo_texture = texture_teen
else:
mat.albedo_texture = texture_baby
mat.albedo_texture = texture_baby
mesh_instance.set_surface_override_material(0, mat)

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@ -1,7 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://d1bmffs5q85hn"]
[gd_scene load_steps=10 format=3 uid="uid://d1bmffs5q85hn"]
[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_ngymr"]
[ext_resource type="Script" uid="uid://ckfh21xv64xk8" path="res://addons/godot-xr-tools/objects/AgePaper.gd" id="2_856bp"]
[ext_resource type="Texture2D" uid="uid://byroxl3ej812v" path="res://111.png" id="2_jxdx2"]
[ext_resource type="Texture2D" uid="uid://bdnh5ako4yfpr" path="res://assets/tippi/gekritzel.png" id="3_e14vg"]
[ext_resource type="Texture2D" uid="uid://dstv63bc0f6tp" path="res://assets/tippi/passwort.png" id="4_jxdx2"]
@ -15,7 +16,7 @@ material = SubResource("StandardMaterial3D_e14vg")
size = Vector3(0.42, 0.58, 0.02)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rarql"]
albedo_texture = ExtResource("4_jxdx2")
albedo_texture = ExtResource("2_jxdx2")
[node name="Paper" instance=ExtResource("1_ngymr")]

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