master
selim 2026-01-11 17:42:22 +01:00
parent 0bcaee209d
commit d7b1fbc1d1
5 changed files with 196 additions and 159 deletions

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@ -1,39 +0,0 @@
extends XROrigin3D
# Gleiches Enum zur Sicherheit
enum AgeState { BABY, CHILD, TEEN }
# Skalierungs-Faktoren (XROrigin Scale)
# < 1.0 macht dich klein (Welt wirkt riesig)
# 1.0 ist Normalgröße
var scale_baby = 0.3 # ca. 30% Größe (Baby)
var scale_child = 0.65 # ca. 65% Größe (Kind)
var scale_teen = 1.0 # 100% Größe (Teenager)
func _ready():
# Wir starten initial als Baby
apply_scale(scale_baby)
# Diese Funktion muss mit dem Signal der Uhr verbunden werden
func _on_watch_age_changed(new_age_state):
match new_age_state:
AgeState.BABY:
tween_scale(scale_baby)
AgeState.CHILD:
tween_scale(scale_child)
AgeState.TEEN:
tween_scale(scale_teen)
func tween_scale(target_scale_value: float):
# Wir nutzen Tween für einen sanften Übergang (vermeidet Übelkeit)
var tween = create_tween()
# Wir skalieren den gesamten XROrigin
# Vector3.ONE * target_scale ergibt (x, y, z) mit dem gleichen Wert
tween.tween_property(self, "scale", Vector3.ONE * target_scale_value, 0.5).set_trans(Tween.TRANS_SINE)
print("Skaliere Spieler zu: ", target_scale_value)
func apply_scale(val: float):
# Harte Skalierung ohne Animation (für den Start)
scale = Vector3.ONE * val

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uid://due6c7nr73hxe

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@ -1,48 +1,41 @@
extends Node3D extends Node3D
# Wir definieren unsere 3 Altersstufen # Wir definieren unsere 2 Altersstufen
enum AgeState { BABY, CHILD, TEEN } enum AgeState { BABY, TEEN }
# Startalter ist BABY
var current_age = AgeState.BABY var current_age = AgeState.BABY
# Referenzen zu den anderen Nodes (müssen im Inspektor zugewiesen werden) # Referenzen zu den anderen Nodes
@export var controller : XRController3D @export var controller : XRController3D
@export var player_body : CharacterBody3D @export var player_body : CharacterBody3D
@export var player : XROrigin3D @export var player : XROrigin3D
@export var world_env : WorldEnvironment
@export var movement_direct : Node
# Referenz zum Aussehen der Uhr (für Farbänderung) # NEU: Referenz zur Kamera für den FOV-Effekt
@onready var visual_mesh = $Player @export var camera : Camera3D
func _ready(): func _ready():
# 1. Controller finden, falls nicht zugewiesen
if not controller: if not controller:
# Wir gehen im Baum nach oben: Watch -> Area3D -> RightController
controller = get_parent().get_parent() controller = get_parent().get_parent()
# 2. Signal verbinden
if controller: if controller:
controller.button_pressed.connect(_on_button_pressed) controller.button_pressed.connect(_on_button_pressed)
print("Uhr verbunden mit Controller: ", controller.name) print("Uhr verbunden mit Controller: ", controller.name)
else:
printerr("FEHLER: Kein Controller gefunden!")
# 3. Initiale Werte setzen (damit wir als Baby starten) # Initial einmal hart setzen
apply_age_physics() apply_age_physics(false)
update_visuals()
func _on_button_pressed(button_name: String): func _on_button_pressed(button_name: String):
# Input Abfrage (A/B oder X/Y je nach Controller)
match button_name: match button_name:
"trigger_click": # Älter werden "trigger_click": # Älter
change_age(1) change_age(1)
"grip_click": # Jünger werden "grip_click": # Jünger
change_age(-1) change_age(-1)
func change_age(direction: int): func change_age(direction: int):
var new_age_value = current_age + direction var new_age_value = current_age + direction
# Begrenzen: Nicht jünger als Baby, nicht älter als Teen
if new_age_value < AgeState.BABY: if new_age_value < AgeState.BABY:
print("Du bist schon ein Baby!") print("Du bist schon ein Baby!")
return return
@ -50,56 +43,70 @@ func change_age(direction: int):
print("Du bist schon erwachsen!") print("Du bist schon erwachsen!")
return return
# Wenn gültig, Alter ändern
current_age = new_age_value current_age = new_age_value
print("Alter geändert zu: ", AgeState.keys()[current_age]) print("Wechsle Alter zu: ", AgeState.keys()[current_age])
# Physik und Aussehen aktualisieren apply_age_physics(true)
apply_age_physics()
update_visuals()
func apply_age_physics(): func apply_age_physics(animate: bool = true):
# Sicherheitscheck # Sicherheitscheck erweitert um Camera
if not player_body: if not player_body or not world_env or not movement_direct or not camera:
printerr("ACHTUNG: PlayerBody ist im Inspektor nicht zugewiesen!") printerr("FEHLER: Bitte ALLE Nodes (auch Camera) im Inspektor zuweisen!")
return return
# Hier ändern wir die Min/Max Werte des XRToolsPlayerBody # Ziel-Werte definieren
var target_saturation = 1.0
var target_height_max = 0.0
var target_height_min = 0.0
var target_speed = 0.0
var target_fov = 75.0 # NEU: Variable für FOV
var translation_step = Vector3.ZERO
match current_age: match current_age:
AgeState.BABY: AgeState.BABY:
# Baby: Sehr klein target_saturation = 2.0
# Min muss niedrig sein für Krabbeln/Ducken target_height_min = 0.2
player_body.player_height_min = 0.2 target_height_max = 0.6
# Max begrenzt die Kapselhöhe auf ca. 60cm target_speed = 1.0
player_body.player_height_max = 0.6 target_fov = 40.0 # NEU: Enger Blick (Baby Tunnelblick)
player.translate(Vector3(0, 0.05, 0)) translation_step = Vector3(0, 0.05, 0)
AgeState.CHILD:
# Kind: Mittelgroß
player_body.player_height_min = 0.3
# Max begrenzt auf ca. 1.20m
player_body.player_height_max = 1.2
player.translate(Vector3(0, 0.05, 0))
AgeState.TEEN: AgeState.TEEN:
# Teenager: Standard VR Werte (Groß) target_saturation = 0.5
player_body.player_height_min = 0.6 target_height_min = 0.6
# Max ist hoch genug für jeden Erwachsenen (2.5m ist Standard-Puffer) target_height_max = 2.5
player_body.player_height_max = 2.5 target_speed = 3.0
player.translate(Vector3(0, 0.05, 0)) target_fov = 75.0 # NEU: Normaler Blick
translation_step = Vector3(0, 0.5, 0)
func update_visuals(): # Sofortige Änderungen (Sicherheit)
# Ändert die Farbe der Uhr zur Bestätigung if animate:
if visual_mesh and visual_mesh.material: player.translate(translation_step)
# Falls das Material nicht unique ist, erstellen wir eine Kopie, damit nicht alle Meshes die Farbe ändern
if not visual_mesh.material.resource_local_to_scene:
visual_mesh.material = visual_mesh.material.duplicate()
var mat = visual_mesh.material as StandardMaterial3D player_body.player_height_min = target_height_min
match current_age:
AgeState.BABY: if animate:
mat.albedo_color = Color.HOT_PINK # Baby # --- ANIMATION START ---
AgeState.CHILD: var tween = create_tween()
mat.albedo_color = Color.ORANGE # Kind tween.set_parallel(true)
AgeState.TEEN: tween.set_trans(Tween.TRANS_SINE)
mat.albedo_color = Color.GRAY # Teen tween.set_ease(Tween.EASE_IN_OUT)
# 1. Environment Sättigung
tween.tween_property(world_env.environment, "adjustment_saturation", target_saturation, 1.0)
# 2. Körpergröße
tween.tween_property(player_body, "player_height_max", target_height_max, 1.0)
# 3. Geschwindigkeit
tween.tween_property(movement_direct, "max_speed", target_speed, 1.0)
# 4. Kamera FOV (NEU)
tween.tween_property(camera, "fov", target_fov, 1.0)
else:
# Start-Setup (Hart setzen)
world_env.environment.adjustment_saturation = target_saturation
player_body.player_height_max = target_height_max
movement_direct.max_speed = target_speed
camera.fov = target_fov # NEU

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@ -39,12 +39,14 @@ hand_offset_mode = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="RightController/Area3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="RightController/Area3D"]
shape = SubResource("BoxShape3D_hqtel") shape = SubResource("BoxShape3D_hqtel")
[node name="Watch" type="Node3D" parent="RightController/Area3D" node_paths=PackedStringArray("controller", "player_body", "player")] [node name="Watch" type="Node3D" parent="RightController/Area3D" node_paths=PackedStringArray("controller", "player_body", "player", "movement_direct", "camera")]
transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0) transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0)
script = ExtResource("4_sweqy") script = ExtResource("4_sweqy")
controller = NodePath("../..") controller = NodePath("../..")
player_body = NodePath("../../../PlayerBody") player_body = NodePath("../../../PlayerBody")
player = NodePath("../../..") player = NodePath("../../..")
movement_direct = NodePath("../../../LeftController/MovementDirect")
camera = NodePath("../../../Camera")
[node name="Sketchfab_Scene" parent="RightController/Area3D/Watch" instance=ExtResource("6_1jxqw")] [node name="Sketchfab_Scene" parent="RightController/Area3D/Watch" instance=ExtResource("6_1jxqw")]
transform = Transform3D(0.00025759128, -0.0019833425, 0, 0.0018915471, 0.00024566916, -0.0006014116, 0.00059640256, 7.745919e-05, 0.001907434, 0, -0.034, 0.108) transform = Transform3D(0.00025759128, -0.0019833425, 0, 0.0018915471, 0.00024566916, -0.0006014116, 0.00059640256, 7.745919e-05, 0.001907434, 0, -0.034, 0.108)