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parent
544065ae0b
commit
ffcacb8fd7
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@ -26,7 +26,7 @@ func _on_button_pressed(value: String):
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else:
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else:
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# Zahl hinzufügen (maximal 4 Stellen)
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# Zahl hinzufügen (maximal 4 Stellen)
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if current_input.length() < 8:
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if current_input.length() < 7:
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current_input += value
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current_input += value
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if current_input.length() < 6:
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if current_input.length() < 6:
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current_input += " "
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current_input += " "
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13
player.tscn
13
player.tscn
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@ -22,6 +22,15 @@ strafe = true
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[node name="FunctionPickup" parent="LeftController" instance=ExtResource("3_1jxqw")]
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[node name="FunctionPickup" parent="LeftController" instance=ExtResource("3_1jxqw")]
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hand_offset_mode = 4
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hand_offset_mode = 4
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[node name="FunctionPointer" parent="LeftController" instance=ExtResource("7_dw050")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.02, 0.05, -0.028981276)
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y_offset = -0.07
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active_button_action = "primary_click"
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show_laser = 0
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show_target = true
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target_radius = 0.025
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hand_offset_mode = 4
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[node name="LeftHand" parent="LeftController" instance=ExtResource("2_hqtel")]
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[node name="LeftHand" parent="LeftController" instance=ExtResource("2_hqtel")]
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hand_offset_mode = 4
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hand_offset_mode = 4
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@ -43,10 +52,6 @@ camera = NodePath("../../Camera")
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[node name="Sketchfab_Scene" parent="RightController/Watch" instance=ExtResource("6_1jxqw")]
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[node name="Sketchfab_Scene" parent="RightController/Watch" instance=ExtResource("6_1jxqw")]
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transform = Transform3D(0.00025759128, -0.0019833425, 0, 0.0018915471, 0.00024566916, -0.0006014116, 0.00059640256, 7.745919e-05, 0.001907434, 0, -0.034, 0.108)
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transform = Transform3D(0.00025759128, -0.0019833425, 0, 0.0018915471, 0.00024566916, -0.0006014116, 0.00059640256, 7.745919e-05, 0.001907434, 0, -0.034, 0.108)
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[node name="FunctionPointer" parent="RightController" instance=ExtResource("7_dw050")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.02, 0.05, -0.1)
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hand_offset_mode = 4
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[node name="PlayerBody" parent="." instance=ExtResource("4_2hs0m")]
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[node name="PlayerBody" parent="." instance=ExtResource("4_2hs0m")]
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player_height_rate = 20.0
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player_height_rate = 20.0
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head_behavior_mode = 2
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head_behavior_mode = 2
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