extends Control # Signal senden, wenn der Code stimmt signal access_granted @export var correct_code = "1 7 9 1" # Dein Code hier! var current_input = "" @onready var display_label = $PanelContainer/VBoxContainer/Label @onready var grid = $PanelContainer/VBoxContainer/GridContainer func _ready(): # Alle Buttons im Grid automatisch verbinden for button in grid.get_children(): if button is Button: button.pressed.connect(_on_button_pressed.bind(button.text)) update_display() func _on_button_pressed(value: String): if value.ends_with("C") or value.ends_with(" C"): current_input = "" elif value.ends_with("E") or value.ends_with(" E"): check_code() else: # Zahl hinzufügen (maximal 4 Stellen) if current_input.length() < 7: current_input += value if current_input.length() < 6: current_input += " " update_display() func update_display(): if current_input == "": display_label.text = "- - - -" else: display_label.text = current_input func check_code(): if current_input == correct_code: display_label.text = "OPEN" display_label.modulate = Color.GREEN # Signal feuern! emit_signal("access_granted") else: display_label.text = "ERR" display_label.modulate = Color.RED current_input = "" # Kurzer Timer um Fehler anzuzeigen, dann reset await get_tree().create_timer(1.0).timeout display_label.modulate = Color.WHITE update_display()