[gd_scene load_steps=13 format=3 uid="uid://bq86r4yll8po"] [ext_resource type="PackedScene" uid="uid://the6y7swe6j0" path="res://addons/godot-xr-tools/hands/animations/left/AnimationPlayer.tscn" id="1"] [ext_resource type="PackedScene" uid="uid://16colgxrw27d" path="res://addons/godot-xr-tools/hands/model/Hand_low_L.gltf" id="2"] [ext_resource type="Script" uid="uid://cnwtovj4mqc45" path="res://addons/godot-xr-tools/hands/hand.gd" id="3"] [ext_resource type="Resource" uid="uid://dertgu7k8alls" path="res://addons/godot-xr-tools/hands/poses/pose_default_left.tres" id="3_wyae6"] [ext_resource type="AnimationNodeBlendTree" uid="uid://dl8yf7ipqotd1" path="res://addons/godot-xr-tools/hands/animations/left/hand_blend_tree.tres" id="5"] [ext_resource type="Material" uid="uid://cdb40djkihelq" path="res://addons/godot-xr-tools/hands/materials/cleaning_glove.tres" id="6"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cbo75"] animation = &"Grip" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4obwe"] animation = &"Grip" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_y7qwp"] filter_enabled = true filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0qsn2"] animation = &"Grip 5" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_hwtfy"] filter_enabled = true filters = ["Armature/Skeleton3D:Index_Distal_L", "Armature/Skeleton3D:Index_Intermediate_L", "Armature/Skeleton3D:Index_Metacarpal_L", "Armature/Skeleton3D:Index_Proximal_L", "Armature/Skeleton:Index_Distal_L", "Armature/Skeleton:Index_Intermediate_L", "Armature/Skeleton:Index_Proximal_L"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ppujx"] graph_offset = Vector2(-536, 11) nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_cbo75") nodes/ClosedHand1/position = Vector2(-600, 300) nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_4obwe") nodes/ClosedHand2/position = Vector2(-360, 300) nodes/Grip/node = SubResource("AnimationNodeBlend2_y7qwp") nodes/Grip/position = Vector2(0, 20) nodes/OpenHand/node = SubResource("AnimationNodeAnimation_0qsn2") nodes/OpenHand/position = Vector2(-600, 100) nodes/Trigger/node = SubResource("AnimationNodeBlend2_hwtfy") nodes/Trigger/position = Vector2(-360, 20) node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"] [node name="LeftHand" type="Node3D"] script = ExtResource("3") hand_blend_tree = ExtResource("5") default_pose = ExtResource("3_wyae6") [node name="Hand_low_L" parent="." instance=ExtResource("2")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, 0, 0.05) [node name="Skeleton3D" parent="Hand_low_L/Armature" index="0"] bones/1/rotation = Quaternion(0.323537, -2.5658142e-05, -0.027220426, 0.9458239) bones/2/rotation = Quaternion(-0.09044407, -0.04151748, -0.16629349, 0.98104167) bones/3/rotation = Quaternion(-0.04661986, 0.02097099, 0.010327632, 0.9986392) bones/5/rotation = Quaternion(-0.0012845465, -0.011608094, -0.016825877, 0.99979025) bones/6/rotation = Quaternion(0.10292491, -0.009932083, -0.007944166, 0.9946078) bones/7/rotation = Quaternion(-0.012859, -0.023610815, -0.32325828, 0.9459289) bones/8/rotation = Quaternion(0.012057539, -0.009291937, -0.24747224, 0.96877545) bones/10/rotation = Quaternion(-0.035753887, -0.0004000325, 0.0063676415, 0.9993403) bones/11/rotation = Quaternion(-0.0026496367, -0.0011447113, -0.12599176, 0.9920271) bones/12/rotation = Quaternion(0.039422527, 0.0019339261, -0.22807404, 0.97284347) bones/13/rotation = Quaternion(-0.012339468, -0.008812943, -0.28066906, 0.9596848) bones/15/rotation = Quaternion(-0.070265576, 0.010190836, -0.024330735, 0.9971795) bones/16/rotation = Quaternion(-0.032063447, -0.002236244, -0.06863657, 0.99712384) bones/17/rotation = Quaternion(0.025345208, 0.008124622, -0.2490055, 0.9681363) bones/18/rotation = Quaternion(0.0025223217, 0.007880732, -0.2432038, 0.9699399) bones/20/rotation = Quaternion(-0.09173688, 0.020302717, -0.010182976, 0.9955242) bones/21/rotation = Quaternion(-0.06251818, -0.00022572002, -0.115392834, 0.99135065) bones/22/rotation = Quaternion(0.058578636, 0.021648303, -0.26990518, 0.9608596) bones/23/rotation = Quaternion(0.006871769, -0.0035727466, -0.21195254, 0.97724926) [node name="mesh_Hand_low_L" parent="Hand_low_L/Armature/Skeleton3D" index="0"] surface_material_override/0 = ExtResource("6") [node name="AnimationPlayer" parent="Hand_low_L" instance=ExtResource("1")] [node name="AnimationTree" type="AnimationTree" parent="."] root_node = NodePath("../Hand_low_L") tree_root = SubResource("AnimationNodeBlendTree_ppujx") anim_player = NodePath("../Hand_low_L/AnimationPlayer") parameters/Grip/blend_amount = 0.0 parameters/Trigger/blend_amount = 0.0 [editable path="Hand_low_L"]