140 lines
3.8 KiB
GDScript
140 lines
3.8 KiB
GDScript
extends Node3D
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# Wir definieren unsere 2 Altersstufen
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enum AgeState { BABY, TEEN }
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var current_age = AgeState.BABY
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# --- REFERENZEN ---
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@export var controller : XRController3D
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@export var player_body : CharacterBody3D
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@export var player : XROrigin3D
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@export var world_env : WorldEnvironment
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@export var movement_direct : Node
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@export var camera : Camera3D
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# Audio
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@export var audio_baby : AudioStreamPlayer3D
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@export var audio_teen : AudioStreamPlayer3D
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# NEU: Die 3D-Modelle für das Tipi/Burg
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@export var mesh_castle : Node3D
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@export var mesh_fort : Node3D
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func _ready():
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if not controller:
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controller = get_parent().get_parent()
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if controller:
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controller.button_pressed.connect(_on_button_pressed)
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print("Uhr verbunden mit Controller: ", controller.name)
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# Initial einmal hart setzen
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apply_age_physics(false)
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func _on_button_pressed(button_name: String):
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match button_name:
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"trigger_click": # Älter
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change_age(1)
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"grip_click": # Jünger
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change_age(-1)
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func change_age(direction: int):
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var new_age_value = current_age + direction
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if new_age_value < AgeState.BABY:
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print("Du bist schon ein Baby!")
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return
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elif new_age_value > AgeState.TEEN:
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print("Du bist schon erwachsen!")
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return
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current_age = new_age_value
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print("Wechsle Alter zu: ", AgeState.keys()[current_age])
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apply_age_physics(true)
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func apply_age_physics(animate: bool = true):
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# Sicherheitscheck (Jetzt auch mit den Meshes)
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if not player_body or not world_env or not movement_direct or not camera or not audio_baby or not audio_teen or not mesh_castle or not mesh_fort:
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printerr("FEHLER: Bitte ALLE Nodes (auch Castle/Fort) im Inspektor zuweisen!")
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return
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# --- ZIELWERTE DEFINIEREN ---
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var target_saturation = 1.0
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var target_height_max = 0.0
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var target_height_min = 0.0
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var target_speed = 0.0
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var target_fov = 75.0
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var target_vol_baby = -80.0
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var target_vol_teen = -80.0
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var translation_step = Vector3.ZERO
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# NEU: Sichtbarkeit
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var show_castle = false
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var show_fort = false
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match current_age:
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AgeState.BABY:
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target_saturation = 2.0
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target_height_min = 0.2
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target_height_max = 0.6
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target_speed = 1.0
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target_fov = 40.0
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target_vol_baby = 0.0
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target_vol_teen = -80.0
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translation_step = Vector3(0, 0.05, 0)
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# NEU: Baby sieht Castle
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show_castle = true
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show_fort = false
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AgeState.TEEN:
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target_saturation = 0.5
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target_height_min = 0.6
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target_height_max = 2.5
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target_speed = 3.0
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target_fov = 75.0
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target_vol_baby = -80.0
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target_vol_teen = 0.0
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translation_step = Vector3(0, 0.5, 0)
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# NEU: Teen sieht Fort
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show_castle = false
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show_fort = true
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# --- ANWENDUNG ---
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# 1. Sichtbarkeit sofort umschalten (damit keine Collision Bugs entstehen)
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mesh_castle.visible = show_castle
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mesh_fort.visible = show_fort
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# 2. Sofortige Physik-Änderungen
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if animate:
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player.translate(translation_step)
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player_body.player_height_min = target_height_min
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# 3. Animationen (Tweening)
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if animate:
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var tween = create_tween()
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tween.set_parallel(true)
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tween.set_trans(Tween.TRANS_SINE)
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.tween_property(world_env.environment, "adjustment_saturation", target_saturation, 1.0)
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tween.tween_property(player_body, "player_height_max", target_height_max, 1.0)
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tween.tween_property(movement_direct, "max_speed", target_speed, 1.0)
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tween.tween_property(camera, "fov", target_fov, 1.0)
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tween.tween_property(audio_baby, "volume_db", target_vol_baby, 1.0)
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tween.tween_property(audio_teen, "volume_db", target_vol_teen, 1.0)
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else:
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# Start-Setup (Hart setzen)
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world_env.environment.adjustment_saturation = target_saturation
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player_body.player_height_max = target_height_max
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movement_direct.max_speed = target_speed
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camera.fov = target_fov
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audio_baby.volume_db = target_vol_baby
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audio_teen.volume_db = target_vol_teen
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