done did it again not
parent
6c9a096b61
commit
8bd97eb9ef
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@ -128,6 +128,7 @@ def main():
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s = (pacman.x, pacman.y, ghost.x, ghost.y) # as a tuple so the state becomes hashable
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q = rl.q_init()
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a_opposite_direction = {0: 1, 1: 0, 2: 3, 3: 2}
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gamma = 0.9
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alpha = 0.8
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@ -162,22 +163,31 @@ def main():
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# Start of my code
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s_not_terminal = True
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labyrinth_copy = labyrinth.copy()
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a = 0
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while s_not_terminal:
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print("s: " + str(s))
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print("q[s] before action: " + str(q[s]))
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a = rl.epsilon_greedy(q, s) # 0 = Left; 1 = Right ; 2 = Up ; 3 = Down
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s_new, r = rl.take_action(s, a, labyrinth)
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s_new, r, labyrinth_copy = rl.take_action(s, a, labyrinth_copy)
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q[s][a] += round(alpha * (r + gamma * max(q[s_new]) - q[s][a]), 2)
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q[s_new][a_opposite_direction[a]] += round(alpha * (r + gamma * max(q[s]) - q[s_new][a_opposite_direction[a]]), 2)
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s = s_new
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if all("." not in row for row in labyrinth_copy):
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s_not_terminal = False
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if abs(r - q[s_new][a]) < 0.2: # Reward difference is small (convergence)
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# Check for collisions (game over if ghost catches pacman)
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if s[0] == s[2] and s[1] == s[3]:
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s_not_terminal = False
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time.sleep(0.2)
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labyrinth_copy = []
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print("NEW LOOP")
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move_pacman(pacman, a)
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# Draw the labyrinth, pacman, and ghost
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@ -12,7 +12,7 @@ def q_init():
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# Configuration
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NUM_ACTIONS = 4
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INITIAL_Q_VALUE = 3.0 # Small value for initialization
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INITIAL_Q_VALUE = 2.0 # Small value for initialization
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# Labyrinth layout
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labyrinth = [
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@ -43,8 +43,6 @@ def q_init():
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continue
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if s3 == 2 and s2 not in s_constrained_values:
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continue
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if s0 == s2 and s1 == s3:
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continue
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# Assign all possible states a tuple of values
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state_key = (s0, s1, s2, s3)
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@ -135,6 +133,8 @@ def bfs_distance(start, end, labyrinth):
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def take_action(s, a, labyrinth):
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labyrinth_copy = [list(row) for row in labyrinth]
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labyrinth_copy[s[1]][s[0]] = " "
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s_new = list(s)
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if a == 0: # left
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s_new[0] -= 1
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@ -152,12 +152,12 @@ def take_action(s, a, labyrinth):
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distance_new = bfs_distance(pacman_pos_new, ghost_pos, labyrinth)
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# Reward inversely proportional to distance from ghost (asymptotes to 0)
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r = 1.0 / (1.0 + distance_new) if distance_new != float('inf') else 0.0
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r = 1.0 / (2.0 + distance_new) if distance_new != float('inf') else 0.0
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# Reward for eating cookies
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r += 5.0 if labyrinth[s_new[1]][s_new[0]] == "." else -2.0
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r += 0.5 if labyrinth[s_new[1]][s_new[0]] == "." else -0.5
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# Ensure reward doesn't drop below 0.01
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r = max(r, 0.01)
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return tuple(s_new), r
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return tuple(s_new), r, labyrinth_copy
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