added max iterations

master
Ruben Seitz 2025-11-24 11:24:27 +01:00
parent 1453fd930a
commit a76d2c41d3
2 changed files with 60 additions and 18 deletions

View File

@ -166,14 +166,17 @@ def main():
s_not_terminal = True
labyrinth_copy = [list(row) for row in labyrinth] # Create proper deep copy
a = None
while s_not_terminal:
iteration = 0
max_iterations = 50 # Prevent infinite loops
while s_not_terminal and iteration < max_iterations:
iteration += 1
print("s: " + str(s))
print("q[s] before action: " + str(q[s]))
a = rl.epsilon_greedy(q, s) # 0 = Left; 1 = Right ; 2 = Up ; 3 = Down
s_new, r, labyrinth_copy = rl.take_action(s, a, labyrinth_copy)
q[s][a] += round(alpha * (r + gamma * max(q[s_new]) - q[s][a]), 2)
q[s][a] += round(alpha * (r + gamma * rl.max_q(q, s_new, labyrinth) - q[s][a]), 2)
# q[s_new][a_opposite_direction[a]] += round(alpha * (r + gamma * max(q[s]) - q[s_new][a_opposite_direction[a]]), 2)
s = s_new
@ -184,8 +187,14 @@ def main():
# Check for collisions (game over if ghost catches pacman)
if s[0] == s[2] and s[1] == s[3]:
s_not_terminal = False
q[s][a] = 0.01
print("There was just a collision!!!")
print("s: " + str(s))
# time.sleep(0.05)
time.sleep(0.025)
if iteration >= max_iterations:
print(f"Max iterations reached ({max_iterations}), breaking out of loop")
s = (pacman.x, pacman.y, ghost.x, ghost.y) # as a tuple so the state becomes hashable
a = rl.epsilon_greedy(q, s) # 0 = Left; 1 = Right ; 2 = Up ; 3 = Down

View File

@ -80,8 +80,8 @@ def epsilon_greedy(q, s, epsilon=0.2):
a = q[s].index(q_max)
return a
"""
"""
if np.random.random() < epsilon:
# Explore: choose random action (excluding blocked actions with Q=0)
valid_actions = [i for i in range(len(q[s])) if q[s][i] > 0]
@ -130,6 +130,52 @@ def bfs_distance(start, end, labyrinth):
return float('inf') # No path found
def max_q(q, s_new, labyrinth):
"""Calculate the maximum reward for all possible actions in state s_new"""
max_reward = float('-inf')
for a in range(4):
if q[s_new][a] > 0: # Only consider valid (non-blocked) actions
s_test = list(s_new)
if a == 0: # left
s_test[0] -= 1
elif a == 1: # right
s_test[0] += 1
elif a == 2: # up
s_test[1] -= 1
elif a == 3: # down
s_test[1] += 1
reward = calc_reward(tuple(s_test), labyrinth)
max_reward = max(max_reward, reward)
return max_reward if max_reward != float('-inf') else 0.0
def calc_reward(s_new, labyrinth):
# consider new distance between Pacman and Ghost using actual pathfinding
pacman_pos_new = (s_new[0], s_new[1])
ghost_pos = (s_new[2], s_new[3])
# distance_old = bfs_distance((s[0], s[1]), ghost_pos, labyrinth)
distance_new = bfs_distance(pacman_pos_new, ghost_pos, labyrinth)
r = 0
if distance_new < 3:
r = -2
elif distance_new == 4:
r = 0.5
elif distance_new > 4:
r = 1
# Reward for cookies
r += 1.0 if labyrinth[s_new[1]][s_new[0]] == "." else -1.5
# efficiency experiment
r -= 0.1
r = max(r, 0.01)
return r
def take_action(s, a, labyrinth):
labyrinth_copy = [list(row) for row in labyrinth]
@ -144,19 +190,6 @@ def take_action(s, a, labyrinth):
if a == 3: # down
s_new[1] += 1
# consider new distance between Pacman and Ghost using actual pathfinding
pacman_pos_new = (s_new[0], s_new[1])
ghost_pos = (s[2], s[3])
distance_new = bfs_distance(pacman_pos_new, ghost_pos, labyrinth)
distance_old = bfs_distance((s[0], s[1]), ghost_pos, labyrinth)
r = 0.05 * distance_new if distance_new != float('inf') else 0.0
# Reward for eating cookies
r += 1.0 if labyrinth[s_new[1]][s_new[0]] == "." else -1.5
# Ensure reward doesn't drop below 0.01
r = max(r, 0.01)
r = calc_reward(s_new, labyrinth)
return tuple(s_new), r, labyrinth_copy