implemented basic wave pattern instead of animal pattern
parent
9ead776049
commit
380d9aa228
|
|
@ -18,7 +18,7 @@ function blocks_ic(N)
|
|||
|
||||
safe_block!(u, p, p)
|
||||
|
||||
return vec(u), vec(v)
|
||||
return u, v
|
||||
end
|
||||
|
||||
function column_ic(N)
|
||||
|
|
@ -80,7 +80,7 @@ function two_rows_edge_distance_ic(N)
|
|||
# Apply the second column
|
||||
u[:, col2_start:col2_end] .= -0.01
|
||||
|
||||
return vec(u), vec(v)
|
||||
return u, v
|
||||
end
|
||||
|
||||
function center_band_ic(N)
|
||||
|
|
@ -94,7 +94,7 @@ function center_band_ic(N)
|
|||
u[row_start:row_end, :] .= 0.1 .+ 0.01 .* randn(band_width + 1, N)
|
||||
v[row_start:row_end, :] .= 0.1 .+ 0.01 .* randn(band_width + 1, N)
|
||||
|
||||
return vec(u), vec(v)
|
||||
return u, v
|
||||
end
|
||||
|
||||
function circle_ic(N)
|
||||
|
|
@ -109,7 +109,7 @@ function circle_ic(N)
|
|||
end
|
||||
end
|
||||
|
||||
return vec(u), vec(v)
|
||||
return u, v
|
||||
end
|
||||
|
||||
function three_circles_random_ic(N)
|
||||
|
|
@ -165,21 +165,21 @@ function squiggle_ic(N, Lx=400.0, Ly=400.0)
|
|||
# Apply squiggle
|
||||
u[Z.>0.8] .= uminus
|
||||
|
||||
return vec(u), vec(v)
|
||||
return u, v
|
||||
end
|
||||
|
||||
function coral_ic(N)
|
||||
u = fill(0.534522, N, N)
|
||||
v = fill(0.381802, N, N)
|
||||
u = ones(N, N)
|
||||
v = zeros(N, N)
|
||||
|
||||
for _ in 1:20 # place 15 noisy seeds
|
||||
i, j = rand(10:N-10), rand(10:N-10)
|
||||
for _ in 1:150 # place 15 noisy seeds
|
||||
i, j = rand(5:N-5), rand(5:N-5)
|
||||
u[i-2:i+2, j-2:j+2] .= -0.534522 .+ 0.2 * rand(5, 5)
|
||||
end
|
||||
|
||||
return u, v
|
||||
end
|
||||
|
||||
export blocks_ic, column_ic, squiggle_ic, three_circles_random_ic, circle_ic, center_band_ic, two_rows_edge_distance_ic, coral_ic
|
||||
export blocks_ic, column_ic, squiggle_ic, three_circles_random_ic, circle_ic, center_band_ic, two_rows_edge_distance_ic, coral_ic, stripe_ic
|
||||
|
||||
end
|
||||
|
|
@ -101,10 +101,9 @@ function build_ui(U, V, param_obs_map::NamedTuple, params_obs, heat_obs)
|
|||
|
||||
gh[1, 2] = templategrid = GridLayout(ax.scene, tellwidth=false)
|
||||
templategrid[1, 1] = Label(fig, "Templates:")
|
||||
btn_zebra = Button(templategrid[1, 2], width=100, label="Zebra Stripes")
|
||||
btn_waves = Button(templategrid[1, 2], width=100, label="Wave Pattern")
|
||||
btn_cow = Button(templategrid[1, 3], width=100, label="Cow Spots")
|
||||
btn_cheetah = Button(templategrid[1, 4], width=100, label="Cheetah Spots")
|
||||
#btn_coral = Button(templategrid[1, 4], width=100, label="Coral Pattern")
|
||||
|
||||
# place all the parameter boxes
|
||||
gh[2, 2] = textboxgrid = GridLayout(ax.scene, tellwidth=false)
|
||||
|
|
@ -171,18 +170,18 @@ function build_ui(U, V, param_obs_map::NamedTuple, params_obs, heat_obs)
|
|||
end
|
||||
|
||||
# Template Control
|
||||
on(btn_zebra.clicks) do _
|
||||
on(btn_waves.clicks) do _
|
||||
# add column to center of matrix
|
||||
U, V = Templates.column_ic(params_obs[].N)
|
||||
U, V = Templates.blocks_ic(params_obs[].N)
|
||||
|
||||
hm.colormap[] = :grayC
|
||||
hm.colormap[] = :viridis
|
||||
|
||||
# change params
|
||||
param_obs_map.Du[] = 1.0
|
||||
param_obs_map.Dv[] = 2.0
|
||||
param_obs_map.ϵ[] = 0.3
|
||||
param_obs_map.a[] = 0.0
|
||||
param_obs_map.b[] = 1.4
|
||||
param_obs_map.Du[] = 0.0008
|
||||
param_obs_map.Dv[] = 0.1
|
||||
param_obs_map.ϵ[] = 0.01
|
||||
param_obs_map.a[] = 0.5
|
||||
param_obs_map.b[] = 0.15
|
||||
heat_obs[] = copy(U)
|
||||
end
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue