implemented basic wave pattern instead of animal pattern
parent
9ead776049
commit
380d9aa228
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@ -18,7 +18,7 @@ function blocks_ic(N)
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safe_block!(u, p, p)
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safe_block!(u, p, p)
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return vec(u), vec(v)
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return u, v
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end
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end
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function column_ic(N)
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function column_ic(N)
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@ -80,7 +80,7 @@ function two_rows_edge_distance_ic(N)
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# Apply the second column
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# Apply the second column
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u[:, col2_start:col2_end] .= -0.01
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u[:, col2_start:col2_end] .= -0.01
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return vec(u), vec(v)
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return u, v
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end
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end
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function center_band_ic(N)
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function center_band_ic(N)
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@ -94,7 +94,7 @@ function center_band_ic(N)
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u[row_start:row_end, :] .= 0.1 .+ 0.01 .* randn(band_width + 1, N)
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u[row_start:row_end, :] .= 0.1 .+ 0.01 .* randn(band_width + 1, N)
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v[row_start:row_end, :] .= 0.1 .+ 0.01 .* randn(band_width + 1, N)
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v[row_start:row_end, :] .= 0.1 .+ 0.01 .* randn(band_width + 1, N)
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return vec(u), vec(v)
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return u, v
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end
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end
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function circle_ic(N)
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function circle_ic(N)
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@ -109,7 +109,7 @@ function circle_ic(N)
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end
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end
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end
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end
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return vec(u), vec(v)
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return u, v
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end
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end
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function three_circles_random_ic(N)
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function three_circles_random_ic(N)
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@ -165,21 +165,21 @@ function squiggle_ic(N, Lx=400.0, Ly=400.0)
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# Apply squiggle
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# Apply squiggle
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u[Z.>0.8] .= uminus
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u[Z.>0.8] .= uminus
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return vec(u), vec(v)
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return u, v
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end
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end
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function coral_ic(N)
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function coral_ic(N)
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u = fill(0.534522, N, N)
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u = ones(N, N)
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v = fill(0.381802, N, N)
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v = zeros(N, N)
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for _ in 1:20 # place 15 noisy seeds
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for _ in 1:150 # place 15 noisy seeds
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i, j = rand(10:N-10), rand(10:N-10)
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i, j = rand(5:N-5), rand(5:N-5)
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u[i-2:i+2, j-2:j+2] .= -0.534522 .+ 0.2 * rand(5, 5)
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u[i-2:i+2, j-2:j+2] .= -0.534522 .+ 0.2 * rand(5, 5)
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end
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end
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return u, v
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return u, v
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end
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end
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export blocks_ic, column_ic, squiggle_ic, three_circles_random_ic, circle_ic, center_band_ic, two_rows_edge_distance_ic, coral_ic
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export blocks_ic, column_ic, squiggle_ic, three_circles_random_ic, circle_ic, center_band_ic, two_rows_edge_distance_ic, coral_ic, stripe_ic
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end
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end
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@ -101,10 +101,9 @@ function build_ui(U, V, param_obs_map::NamedTuple, params_obs, heat_obs)
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gh[1, 2] = templategrid = GridLayout(ax.scene, tellwidth=false)
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gh[1, 2] = templategrid = GridLayout(ax.scene, tellwidth=false)
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templategrid[1, 1] = Label(fig, "Templates:")
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templategrid[1, 1] = Label(fig, "Templates:")
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btn_zebra = Button(templategrid[1, 2], width=100, label="Zebra Stripes")
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btn_waves = Button(templategrid[1, 2], width=100, label="Wave Pattern")
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btn_cow = Button(templategrid[1, 3], width=100, label="Cow Spots")
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btn_cow = Button(templategrid[1, 3], width=100, label="Cow Spots")
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btn_cheetah = Button(templategrid[1, 4], width=100, label="Cheetah Spots")
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btn_cheetah = Button(templategrid[1, 4], width=100, label="Cheetah Spots")
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#btn_coral = Button(templategrid[1, 4], width=100, label="Coral Pattern")
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# place all the parameter boxes
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# place all the parameter boxes
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gh[2, 2] = textboxgrid = GridLayout(ax.scene, tellwidth=false)
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gh[2, 2] = textboxgrid = GridLayout(ax.scene, tellwidth=false)
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@ -171,18 +170,18 @@ function build_ui(U, V, param_obs_map::NamedTuple, params_obs, heat_obs)
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end
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end
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# Template Control
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# Template Control
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on(btn_zebra.clicks) do _
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on(btn_waves.clicks) do _
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# add column to center of matrix
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# add column to center of matrix
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U, V = Templates.column_ic(params_obs[].N)
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U, V = Templates.blocks_ic(params_obs[].N)
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hm.colormap[] = :grayC
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hm.colormap[] = :viridis
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# change params
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# change params
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param_obs_map.Du[] = 1.0
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param_obs_map.Du[] = 0.0008
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param_obs_map.Dv[] = 2.0
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param_obs_map.Dv[] = 0.1
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param_obs_map.ϵ[] = 0.3
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param_obs_map.ϵ[] = 0.01
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param_obs_map.a[] = 0.0
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param_obs_map.a[] = 0.5
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param_obs_map.b[] = 1.4
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param_obs_map.b[] = 0.15
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heat_obs[] = copy(U)
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heat_obs[] = copy(U)
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end
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end
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