cpd/build/ios/Debug-iphoneos/Flutter.framework/Headers/FlutterTexture.h

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2024-06-18 14:40:41 +02:00
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERTEXTURE_H_
#define FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERTEXTURE_H_
#import <CoreMedia/CoreMedia.h>
#import <Foundation/Foundation.h>
#import "FlutterMacros.h"
NS_ASSUME_NONNULL_BEGIN
FLUTTER_DARWIN_EXPORT
/**
* Represents a texture that can be shared with Flutter.
*
* See also: https://github.com/flutter/plugins/tree/master/packages/camera
*/
@protocol FlutterTexture <NSObject>
/** Copy the contents of the texture into a `CVPixelBuffer`. */
- (CVPixelBufferRef _Nullable)copyPixelBuffer;
/**
* Called when the texture is unregistered.
*
* Called on the raster thread.
*/
@optional
- (void)onTextureUnregistered:(NSObject<FlutterTexture>*)texture;
@end
FLUTTER_DARWIN_EXPORT
/**
* A collection of registered `FlutterTexture`'s.
*/
@protocol FlutterTextureRegistry <NSObject>
/**
* Registers a `FlutterTexture` for usage in Flutter and returns an id that can be used to reference
* that texture when calling into Flutter with channels. Textures must be registered on the
* platform thread. On success returns the pointer to the registered texture, else returns 0.
*/
- (int64_t)registerTexture:(NSObject<FlutterTexture>*)texture;
/**
* Notifies Flutter that the content of the previously registered texture has been updated.
*
* This will trigger a call to `-[FlutterTexture copyPixelBuffer]` on the raster thread.
*/
- (void)textureFrameAvailable:(int64_t)textureId;
/**
* Unregisters a `FlutterTexture` that has previously regeistered with `registerTexture:`. Textures
* must be unregistered on the platform thread.
*
* @param textureId The result that was previously returned from `registerTexture:`.
*/
- (void)unregisterTexture:(int64_t)textureId;
@end
NS_ASSUME_NONNULL_END
#endif // FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERTEXTURE_H_