cpd/build/ios/Debug-iphoneos/Flutter.framework/Headers/FlutterDartProject.h

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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERDARTPROJECT_H_
#define FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERDARTPROJECT_H_
#import <Foundation/Foundation.h>
#import <TargetConditionals.h>
#import "FlutterMacros.h"
NS_ASSUME_NONNULL_BEGIN
/**
* A set of Flutter and Dart assets used by a `FlutterEngine` to initialize execution.
*
*/
FLUTTER_DARWIN_EXPORT
@interface FlutterDartProject : NSObject
/**
* Initializes a Flutter Dart project from a bundle.
*
* The bundle must either contain a flutter_assets resource directory, or set the Info.plist key
* FLTAssetsPath to override that name (if you are doing a custom build using a different name).
*
* @param bundle The bundle containing the Flutter assets directory. If nil, the App framework
* created by Flutter will be used.
*/
- (instancetype)initWithPrecompiledDartBundle:(nullable NSBundle*)bundle NS_DESIGNATED_INITIALIZER;
/**
* Unavailable - use `init` instead.
*/
- (instancetype)initFromDefaultSourceForConfiguration API_UNAVAILABLE(macos)
FLUTTER_UNAVAILABLE("Use -init instead.");
/**
* Returns the default identifier for the bundle where we expect to find the Flutter Dart
* application.
*/
+ (NSString*)defaultBundleIdentifier;
/**
* An NSArray of NSStrings to be passed as command line arguments to the Dart entrypoint.
*
* If this is not explicitly set, this will default to the contents of
* [NSProcessInfo arguments], without the binary name.
*
* Set this to nil to pass no arguments to the Dart entrypoint.
*/
@property(nonatomic, nullable, copy)
NSArray<NSString*>* dartEntrypointArguments API_UNAVAILABLE(ios);
/**
* Returns the file name for the given asset. If the bundle with the identifier
* "io.flutter.flutter.app" exists, it will try use that bundle; otherwise, it
* will use the main bundle. To specify a different bundle, use
* `+lookupKeyForAsset:fromBundle`.
*
* @param asset The name of the asset. The name can be hierarchical.
* @return the file name to be used for lookup in the main bundle.
*/
+ (NSString*)lookupKeyForAsset:(NSString*)asset;
/**
* Returns the file name for the given asset.
* The returned file name can be used to access the asset in the supplied bundle.
*
* @param asset The name of the asset. The name can be hierarchical.
* @param bundle The `NSBundle` to use for looking up the asset.
* @return the file name to be used for lookup in the main bundle.
*/
+ (NSString*)lookupKeyForAsset:(NSString*)asset fromBundle:(nullable NSBundle*)bundle;
/**
* Returns the file name for the given asset which originates from the specified package.
* The returned file name can be used to access the asset in the application's main bundle.
*
* @param asset The name of the asset. The name can be hierarchical.
* @param package The name of the package from which the asset originates.
* @return the file name to be used for lookup in the main bundle.
*/
+ (NSString*)lookupKeyForAsset:(NSString*)asset fromPackage:(NSString*)package;
/**
* Returns the file name for the given asset which originates from the specified package.
* The returned file name can be used to access the asset in the specified bundle.
*
* @param asset The name of the asset. The name can be hierarchical.
* @param package The name of the package from which the asset originates.
* @param bundle The bundle to use when doing the lookup.
* @return the file name to be used for lookup in the main bundle.
*/
+ (NSString*)lookupKeyForAsset:(NSString*)asset
fromPackage:(NSString*)package
fromBundle:(nullable NSBundle*)bundle;
@end
NS_ASSUME_NONNULL_END
#endif // FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERDARTPROJECT_H_