gae_platformer/scripts/pear.gd

19 lines
519 B
GDScript

extends Area2D
@export var duration: float = 5.0
@export var speed_multiplier: float = 1.8
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
animation_player.play("pickup")
_apply_boost(body)
func _apply_boost(player: Node) -> void:
var base_speed = player.speed
player.speed = base_speed * speed_multiplier
await get_tree().create_timer(duration).timeout
if is_instance_valid(player):
player.speed = base_speed