From 16aeec7e12abf8aecad001c2cdf3f7c2c76724da Mon Sep 17 00:00:00 2001 From: Artur David Date: Tue, 2 Jun 2026 09:06:06 +0200 Subject: [PATCH] fixed missing level_up_disabled guard in on_enemy_died --- scripts/drop_manager.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/drop_manager.gd b/scripts/drop_manager.gd index 5cd94dc..e60d251 100644 --- a/scripts/drop_manager.gd +++ b/scripts/drop_manager.gd @@ -23,7 +23,7 @@ func on_enemy_died(enemy): var enemy_xp = enemy.xp player.current_xp += enemy.xp bar.value = player.current_xp - if player.current_xp >= player.max_xp: + if player.current_xp >= player.max_xp and not level_up_disabled: leveled_up.emit() player.max_xp = player.max_xp * 1.3 bar.max_value = player.max_xp