From 35772ba2a69082f602ea655369338c8ff05124a7 Mon Sep 17 00:00:00 2001 From: Artur David Date: Tue, 23 Jun 2026 23:35:40 +0200 Subject: [PATCH] hide Fireball Spread once a cast archetype is chosen, it did nothing there --- scripts/perk_effects.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/perk_effects.gd b/scripts/perk_effects.gd index dab5b6b..f6f221f 100644 --- a/scripts/perk_effects.gd +++ b/scripts/perk_effects.gd @@ -148,6 +148,7 @@ func _ready() -> void: fsp.stats = _stat("Targets", str(witch.fireball_max_targets), str(witch.fireball_max_targets + 3)) fsp.spell = SpellLibrary.FIREBALL fsp.icon = _icon_fireball + fsp.requires_mode = "fireball.cast:base" fsp.effect = fireball_spread available_perks.append(fsp) @@ -243,6 +244,7 @@ func fireball_spread(): fsp.stats = _stat("Targets", str(witch.fireball_max_targets), str(witch.fireball_max_targets * 1.5)) fsp.spell = SpellLibrary.FIREBALL fsp.icon = _icon_fireball + fsp.requires_mode = "fireball.cast:base" fsp.effect = fireball_spread available_perks.append(fsp)