add purge spell scene and effect script

main
Artur David 2026-06-18 10:05:04 +02:00
parent b98780ae89
commit 376930483a
2 changed files with 52 additions and 0 deletions

10
scenes/purge.tscn 100644
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@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3]
[ext_resource type="PackedScene" path="res://scenes/summon_circle.tscn" id="1_summon"]
[ext_resource type="Script" path="res://scripts/purge.gd" id="2_script"]
[node name="Purge" type="Node2D"]
script = ExtResource("2_script")
[node name="SummonCircle" parent="." instance=ExtResource("1_summon")]
position = Vector2(0, 8)

42
scripts/purge.gd 100644
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extends Node2D
const ELITE_DAMAGE_PCT := 0.75
const FLASH_FADE_DURATION := 0.6
@onready var summon_circle: AnimatedSprite2D = $SummonCircle/AnimatedSprite2D
func _ready() -> void:
summon_circle.sprite_frames = summon_circle.sprite_frames.duplicate()
summon_circle.sprite_frames.set_animation_loop("default", false)
summon_circle.animation_finished.connect(_unleash)
summon_circle.play("default")
func _unleash() -> void:
var camera = get_node("/root/Game/Camera2D")
camera.shake(0.5, 1.5)
for enemy in get_tree().get_nodes_in_group("enemies"):
if not is_instance_valid(enemy):
continue
if enemy.scale.x > 1.0:
enemy.take_damage(int(enemy.max_hp * ELITE_DAMAGE_PCT))
else:
enemy.take_damage(enemy.hp)
_flash()
func _flash() -> void:
var layer = CanvasLayer.new()
layer.layer = 100
add_child(layer)
var rect = ColorRect.new()
rect.color = Color(1, 1, 1, 1)
rect.set_anchors_preset(Control.PRESET_FULL_RECT)
rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
layer.add_child(rect)
var tween = create_tween()
tween.tween_property(rect, "color:a", 0.0, FLASH_FADE_DURATION)
await tween.finished
queue_free()