add witch.shoot_purge()
parent
0b20add24a
commit
6c088f3afb
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@ -10,6 +10,7 @@ var shuriken = preload("res://scenes/shuriken.tscn")
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var fire_swirl = preload("res://scenes/fire_swirl.tscn")
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var tornado = preload("res://scenes/tornado.tscn")
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var laser = preload("res://scenes/laser.tscn")
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var purge = preload("res://scenes/purge.tscn")
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var shuriken_count = 1
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var _fire_sfx = preload("res://assets/music&sfx/sfx/fire.wav")
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var _laser_sfx = preload("res://assets/music&sfx/sfx/laser.wav")
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@ -119,6 +120,12 @@ func shoot_laser():
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get_parent().add_child(asp)
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asp.play()
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asp.finished.connect(asp.queue_free)
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func shoot_purge():
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var pg = purge.instantiate()
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pg.global_position = global_position
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get_parent().add_child(pg)
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camera.shake(0.3, 0.8)
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func take_damage(amount: int, attacker = null) -> void:
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if is_invincible:
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