add archetype slot/mode fields to perks
parent
44d83f30f1
commit
6d1fcfce07
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@ -6,4 +6,6 @@ class_name Perk
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@export var stats: String = ""
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@export var stats: String = ""
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@export var spell: String = SpellLibrary.NONE
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@export var spell: String = SpellLibrary.NONE
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@export var icon: Texture2D = null
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@export var icon: Texture2D = null
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@export var archetype_slot: String = ""
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@export var requires_mode: String = ""
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var effect: Callable
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var effect: Callable
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@ -6,6 +6,7 @@ var fireball = preload("res://scenes/fireball.tscn")
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var throwing_knife = preload("res://scenes/throwing_knive.tscn")
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var throwing_knife = preload("res://scenes/throwing_knive.tscn")
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var cauldron
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var cauldron
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var available_perks: Array[Perk] = []
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var available_perks: Array[Perk] = []
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var spell_modes: Dictionary = {}
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var fireball_aoe_enabled = false
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var fireball_aoe_enabled = false
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var laser_retarget_enabled = false
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var laser_retarget_enabled = false
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var throwing_knife_enabled = false
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var throwing_knife_enabled = false
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@ -39,6 +40,12 @@ func _stat_new(label: String, val: String) -> String:
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func _stat_toggle(label: String) -> String:
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func _stat_toggle(label: String) -> String:
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return "[color=#aaaaaa]" + label + "[/color]\n[color=#888888]OFF[/color] → [color=#77dd77]ON[/color]"
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return "[color=#aaaaaa]" + label + "[/color]\n[color=#888888]OFF[/color] → [color=#77dd77]ON[/color]"
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func get_mode(slot: String) -> String:
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return spell_modes.get(slot, "base")
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func set_mode(slot: String, mode: String) -> void:
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spell_modes[slot] = mode
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func _ready() -> void:
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func _ready() -> void:
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cauldron = witch.get_node("CauldronBar")
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cauldron = witch.get_node("CauldronBar")
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