Rewritten some recipes. Added Chilli fruit to give laser spell a recipe
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@ -0,0 +1,22 @@
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[gd_scene format=3 uid="uid://cchili0scene1"]
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[ext_resource type="Script" path="res://scripts/chili.gd" id="1_chili0"]
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[ext_resource type="Texture2D" uid="uid://d2pinnrigixnp" path="res://assets/16x16 Pixelart Food Icons/Pixel_Foods(ARTLİNE).png" id="2_chili0"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_chili"]
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atlas = ExtResource("2_chili0")
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region = Rect2(19, 37, 16, 16)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_chili"]
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radius = 4.0
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height = 12.0
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[node name="Chili" type="Area2D" unique_id=200000001]
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script = ExtResource("1_chili0")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=200000002]
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texture_filter = 1
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texture = SubResource("AtlasTexture_chili")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=200000003]
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shape = SubResource("CapsuleShape2D_chili")
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@ -1,6 +1,8 @@
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[gd_scene format=3 uid="uid://cpe6aiuqiox0u"]
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[gd_scene format=3 uid="uid://cpe6aiuqiox0u"]
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[ext_resource type="Script" uid="uid://dklt42vjjcks7" path="res://scripts/fire_slime.gd" id="1_88j2t"]
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[ext_resource type="Script" uid="uid://dklt42vjjcks7" path="res://scripts/fire_slime.gd" id="1_88j2t"]
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[ext_resource type="Script" uid="uid://cjkaw7wqw4e30" path="res://scripts/drop_table.gd" id="dt_fslime"]
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[ext_resource type="PackedScene" uid="uid://cchili0scene1" path="res://scenes/chili.tscn" id="chili_fslime"]
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[ext_resource type="Texture2D" uid="uid://b1tyfy8ooudkc" path="res://assets/Slime3/With_shadow/Slime3_Death_with_shadow.png" id="2_ahfdi"]
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[ext_resource type="Texture2D" uid="uid://b1tyfy8ooudkc" path="res://assets/Slime3/With_shadow/Slime3_Death_with_shadow.png" id="2_ahfdi"]
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[ext_resource type="Texture2D" uid="uid://bbm1sv6hmc2j" path="res://assets/Slime3/With_shadow/Slime3_Hurt_with_shadow.png" id="3_kq38e"]
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[ext_resource type="Texture2D" uid="uid://bbm1sv6hmc2j" path="res://assets/Slime3/With_shadow/Slime3_Hurt_with_shadow.png" id="3_kq38e"]
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[ext_resource type="Texture2D" uid="uid://bt07131sttb6e" path="res://assets/Slime3/With_shadow/Slime3_Walk_with_shadow.png" id="4_ret1g"]
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[ext_resource type="Texture2D" uid="uid://bt07131sttb6e" path="res://assets/Slime3/With_shadow/Slime3_Walk_with_shadow.png" id="4_ret1g"]
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@ -732,9 +734,15 @@ radius = 7.071068
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[sub_resource type="CircleShape2D" id="CircleShape2D_odbmi"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_odbmi"]
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radius = 8.062258
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radius = 8.062258
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[sub_resource type="Resource" id="Resource_chili_drop"]
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script = ExtResource("dt_fslime")
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drop = ExtResource("chili_fslime")
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chance = 0.4
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[node name="FireSlime" type="CharacterBody2D" unique_id=1827403107]
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[node name="FireSlime" type="CharacterBody2D" unique_id=1827403107]
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script = ExtResource("1_88j2t")
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script = ExtResource("1_88j2t")
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metadata/_custom_type_script = "uid://c0uv02nt5ocvg"
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metadata/_custom_type_script = "uid://c0uv02nt5ocvg"
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drop_table = Array[ExtResource("dt_fslime")]([SubResource("Resource_chili_drop")])
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1151813585]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1151813585]
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texture_filter = 1
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texture_filter = 1
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@ -2,6 +2,7 @@ extends Node
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const APPLE = 0
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const APPLE = 0
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const GRAPE = 1
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const GRAPE = 1
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const CHILI = 2
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const NONE = "NONE"
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const NONE = "NONE"
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const SHURIKEN = "SHURIKEN"
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const SHURIKEN = "SHURIKEN"
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@ -10,23 +11,22 @@ const FIRE_SWIRL = "FIRE_SWIRL"
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const TORNADO = "TORNADO"
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const TORNADO = "TORNADO"
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const LASER = "LASER"
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const LASER = "LASER"
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# Each spell's display recipe: sorted apples-first, grapes-last
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var recipes: Dictionary = {
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var recipes: Dictionary = {
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SHURIKEN: [APPLE, GRAPE, GRAPE],
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FIREBALL: [APPLE],
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FIREBALL: [APPLE, APPLE, APPLE],
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TORNADO: [GRAPE],
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FIRE_SWIRL: [APPLE, APPLE, GRAPE],
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LASER: [CHILI],
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TORNADO: [GRAPE, GRAPE, GRAPE],
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SHURIKEN: [APPLE, GRAPE],
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LASER: [],
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FIRE_SWIRL: [APPLE, CHILI],
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}
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}
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# Takes cauldron slot_states (uses texture indices: 2 = apple, 4 = grape)
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# and returns which spell that combination brews.
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func identify(cauldron_slots: Array) -> String:
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func identify(cauldron_slots: Array) -> String:
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var apples = cauldron_slots.count(2)
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var types: Array = []
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var grapes = cauldron_slots.count(4)
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if cauldron_slots.any(func(x): return x == 2): types.append(APPLE)
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if cauldron_slots.any(func(x): return x == 4): types.append(GRAPE)
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if cauldron_slots.any(func(x): return x == 3): types.append(CHILI)
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for spell_id in recipes:
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for spell_id in recipes:
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var r: Array = recipes[spell_id]
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if recipes[spell_id] == types:
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if r.count(APPLE) == apples and r.count(GRAPE) == grapes:
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return spell_id
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return spell_id
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return NONE
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return NONE
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@ -87,6 +87,8 @@ func progres_bar(fruit):
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change_texture(progres_index, 2)
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change_texture(progres_index, 2)
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if fruit is Grape:
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if fruit is Grape:
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change_texture(progres_index, 4)
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change_texture(progres_index, 4)
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if fruit is Chili:
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change_texture(progres_index, 3)
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_pop_slot(progres_index)
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_pop_slot(progres_index)
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progres_index += 1
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progres_index += 1
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if progres_index == 3:
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if progres_index == 3:
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@ -117,6 +119,7 @@ func brew(fruits):
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SpellLibrary.FIREBALL: witch.shoot_fireballs()
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SpellLibrary.FIREBALL: witch.shoot_fireballs()
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SpellLibrary.FIRE_SWIRL: witch.shoot_fire_swirl()
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SpellLibrary.FIRE_SWIRL: witch.shoot_fire_swirl()
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SpellLibrary.TORNADO: witch.shoot_tornado()
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SpellLibrary.TORNADO: witch.shoot_tornado()
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SpellLibrary.LASER: witch.shoot_laser()
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reset_texture()
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reset_texture()
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is_brewing = false
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is_brewing = false
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@ -0,0 +1,2 @@
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extends DropsBase
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class_name Chili
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@ -0,0 +1 @@
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uid://dinqfnri3co88
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