implemented statistics logic and stats screen in main menu
parent
856aaefb38
commit
8dde32b9d2
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@ -23,6 +23,7 @@ buses/default_bus_layout="uid://5oswo22yvmtg"
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MusicManager="*uid://dmu7041wi1upt"
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SpellLibrary="*res://scripts/SpellLibrary.gd"
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StatsManager="*res://scripts/stats_manager.gd"
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[display]
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@ -10,12 +10,14 @@ func _ready():
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MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3"))
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add_child(_debug_menu_script.new())
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$World/Witch.died.connect(_on_witch_died)
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StatsManager.start_run()
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func _process(_delta: float) -> void:
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var t = int(_spawn_control.elapsed_time)
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_timer_label.text = "%02d:%02d" % [t / 60, t % 60]
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func _on_witch_died(killer) -> void:
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StatsManager.end_run(true)
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var witch = $World/Witch
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var player = $World/Player
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$PauseMenu.process_mode = Node.PROCESS_MODE_DISABLED
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@ -150,6 +150,23 @@ theme_override_styles/disabled = SubResource("StyleBoxEmpty_normal")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_pressed")
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text = "Credits"
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[node name="StatsButton" type="Button" parent="VBoxContainer" unique_id=333333333]
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custom_minimum_size = Vector2(250, 50)
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 0.95, 0.8, 1)
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theme_override_colors/font_hover_color = Color(1, 1, 0.55, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 0.75, 1)
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theme_override_colors/font_focus_color = Color(1, 0.95, 0.8, 1)
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theme_override_fonts/font = ExtResource("4_3vvtq")
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theme_override_font_sizes/font_size = 32
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theme_override_styles/normal = SubResource("StyleBoxEmpty_normal")
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theme_override_styles/hover = SubResource("StyleBoxFlat_hover")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_pressed")
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theme_override_styles/focus = SubResource("StyleBoxEmpty_focus")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_normal")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_pressed")
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text = "Stats"
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[node name="QuitButton" type="Button" parent="VBoxContainer" unique_id=1704957427]
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custom_minimum_size = Vector2(250, 50)
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layout_mode = 2
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@ -170,4 +187,5 @@ text = "Quit"
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[connection signal="pressed" from="VBoxContainer/PlayButton" to="." method="_on_play_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/CreditsButton" to="." method="_on_credits_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/StatsButton" to="." method="_on_stats_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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@ -0,0 +1,128 @@
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[gd_scene format=3]
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[ext_resource type="Script" path="res://scripts/stats_screen.gd" id="1_stats"]
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[ext_resource type="Texture2D" uid="uid://2ddggeetjj1t" path="res://assets/images/screenshot_game.png" id="2_stats"]
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[ext_resource type="FontFile" uid="uid://8v71dcws4q6o" path="res://assets/fonts/slkscre.ttf" id="3_stats"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_normal"]
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content_margin_left = 10.0
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content_margin_top = 4.0
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content_margin_right = 10.0
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content_margin_bottom = 4.0
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hover"]
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bg_color = Color(0.45, 0.1, 0.7, 0.35)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(0.75, 0.45, 1.0, 0.75)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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content_margin_left = 10.0
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content_margin_top = 4.0
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content_margin_right = 10.0
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content_margin_bottom = 4.0
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_pressed"]
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bg_color = Color(0.3, 0.05, 0.5, 0.55)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(0.9, 0.6, 1.0, 1.0)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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content_margin_left = 10.0
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content_margin_top = 4.0
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content_margin_right = 10.0
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content_margin_bottom = 4.0
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_focus"]
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content_margin_left = 10.0
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content_margin_top = 4.0
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content_margin_right = 10.0
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content_margin_bottom = 4.0
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[node name="StatsScreen" type="CanvasLayer"]
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script = ExtResource("1_stats")
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[node name="BackgroundSprite" type="TextureRect" parent="."]
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z_index = -2
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offset_left = 4.0
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offset_top = 2.0
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offset_right = 1277.0
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offset_bottom = 718.0
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texture = ExtResource("2_stats")
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expand_mode = 2
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[node name="BackgroundRect" type="ColorRect" parent="."]
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z_index = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.6)
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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z_index = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -308.5
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offset_top = -330.0
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offset_right = 308.5
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offset_bottom = 330.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 10
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alignment = 1
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[node name="TitleLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 0.9, 0.6, 1)
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theme_override_colors/font_outline_color = Color(0.4, 0.05, 0.65, 1)
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theme_override_constants/outline_size = 3
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theme_override_fonts/font = ExtResource("3_stats")
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theme_override_font_sizes/font_size = 56
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text = "Statistics"
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horizontal_alignment = 1
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[node name="Spacer" type="Control" parent="VBoxContainer"]
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layout_mode = 2
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custom_minimum_size = Vector2(0, 8)
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[node name="StatsContainer" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 4
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size_flags_horizontal = 3
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[node name="Spacer2" type="Control" parent="VBoxContainer"]
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layout_mode = 2
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custom_minimum_size = Vector2(0, 12)
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[node name="BackButton" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(250, 50)
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 0.95, 0.8, 1)
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theme_override_colors/font_hover_color = Color(1, 1, 0.55, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 0.75, 1)
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theme_override_colors/font_focus_color = Color(1, 0.95, 0.8, 1)
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theme_override_fonts/font = ExtResource("3_stats")
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theme_override_font_sizes/font_size = 32
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theme_override_styles/normal = SubResource("StyleBoxEmpty_normal")
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theme_override_styles/hover = SubResource("StyleBoxFlat_hover")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_pressed")
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theme_override_styles/focus = SubResource("StyleBoxEmpty_focus")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_normal")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_pressed")
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text = "Back"
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[connection signal="pressed" from="VBoxContainer/BackButton" to="." method="_on_back_button_pressed"]
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@ -2,6 +2,7 @@ extends EnemyBase
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func _ready() -> void:
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super()
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enemy_type = "blue_slime"
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speed = 15.0
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max_hp = 20
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hp = max_hp
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@ -8,6 +8,7 @@ extends CharacterBody2D
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@export var max_hp: int = 10
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var enemy_type: String = "slime"
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var is_dying = false
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var is_hurt = false
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var hp: int
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@ -49,6 +50,7 @@ func die():
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animated_sprite_2d.sprite_frames.set_animation_loop(death_anim, false)
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animated_sprite_2d.play(death_anim)
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_play_hit_sound()
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StatsManager.on_kill(enemy_type)
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died.emit(self)
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await animated_sprite_2d.animation_finished
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queue_free()
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@ -2,6 +2,7 @@ extends EnemyBase
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func _ready() -> void:
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super()
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enemy_type = "fire_slime"
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speed = 15.0
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max_hp = 25
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hp = max_hp
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@ -12,5 +12,8 @@ func _on_options_button_pressed() -> void:
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func _on_credits_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/credits.tscn")
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func _on_stats_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/stats_screen.tscn")
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func _on_quit_button_pressed() -> void:
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get_tree().quit()
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@ -18,6 +18,7 @@ func _on_continue_button_pressed() -> void:
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toggle_pause()
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func _on_quit_button_pressed() -> void:
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StatsManager.end_run(false)
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get_tree().quit()
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@ -316,6 +316,7 @@ func knife_cooldown_upgrade():
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available_perks.append(upg)
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func _shoot_throwing_knife() -> void:
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StatsManager.on_spell_cast("throwing_knife")
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for i in range(throwing_knife_count):
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var knife = throwing_knife.instantiate()
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knife.global_position = witch.global_position
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@ -0,0 +1,87 @@
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extends Node
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const SAVE_PATH = "user://stats.json"
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var _session_start_ms: int = 0
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var _run_active: bool = false
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var data: Dictionary = {
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"runs_played": 0,
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"total_deaths": 0,
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"longest_run_seconds": 0.0,
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"total_survive_seconds": 0.0,
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"kills": {
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"slime": 0,
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"blue_slime": 0,
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"fire_slime": 0
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},
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"spells_cast": {
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"fireball": 0,
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"shuriken": 0,
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"laser": 0,
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"fire_swirl": 0,
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"tornado": 0,
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"purge": 0,
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"throwing_knife": 0
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}
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}
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func _ready() -> void:
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_load()
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func start_run() -> void:
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_session_start_ms = Time.get_ticks_msec()
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_run_active = true
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data["runs_played"] += 1
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_save()
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func end_run(died: bool) -> void:
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if not _run_active:
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return
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_run_active = false
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var survived_sec = (Time.get_ticks_msec() - _session_start_ms) / 1000.0
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if died:
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data["total_deaths"] += 1
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data["total_survive_seconds"] += survived_sec
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if survived_sec > data["longest_run_seconds"]:
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data["longest_run_seconds"] = survived_sec
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_save()
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func on_kill(enemy_type: String) -> void:
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if data["kills"].has(enemy_type):
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data["kills"][enemy_type] += 1
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func on_spell_cast(spell_type: String) -> void:
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if data["spells_cast"].has(spell_type):
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data["spells_cast"][spell_type] += 1
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func _save() -> void:
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var file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
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if file == null:
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return
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file.store_string(JSON.stringify(data, "\t"))
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file.close()
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func _load() -> void:
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if not FileAccess.file_exists(SAVE_PATH):
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return
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var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
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if file == null:
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return
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var json = JSON.new()
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var err = json.parse(file.get_as_text())
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file.close()
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if err != OK:
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return
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var loaded = json.get_data()
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if typeof(loaded) != TYPE_DICTIONARY:
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return
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for key in loaded:
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if not data.has(key):
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continue
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if typeof(data[key]) == TYPE_DICTIONARY and typeof(loaded[key]) == TYPE_DICTIONARY:
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for sub in loaded[key]:
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if data[key].has(sub):
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data[key][sub] = loaded[key][sub]
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else:
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data[key] = loaded[key]
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@ -0,0 +1 @@
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uid://vrgjw34wuhnj
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@ -0,0 +1,93 @@
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extends CanvasLayer
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@onready var _container: VBoxContainer = $VBoxContainer/StatsContainer
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var _font = preload("res://assets/fonts/slkscre.ttf")
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func _ready() -> void:
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_build_stats()
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func _build_stats() -> void:
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var d = StatsManager.data
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_add_section("General")
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_add_row("Runs Played", str(d["runs_played"]))
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_add_row("Deaths", str(d["total_deaths"]))
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_add_row("Total Time Survived", _fmt_time(d["total_survive_seconds"]))
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_add_row("Longest Run", _fmt_time(d["longest_run_seconds"]))
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_add_gap()
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_add_section("Enemies Killed")
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var kill_names = {"slime": "Slime", "blue_slime": "Blue Slime", "fire_slime": "Fire Slime"}
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var total_kills = 0
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for key in kill_names:
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var n: int = d["kills"][key]
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_add_row(kill_names[key], str(n))
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total_kills += n
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_add_row("Total", str(total_kills))
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_add_gap()
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_add_section("Spells Cast")
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var spell_names = {
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"fireball": "Fireball",
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"shuriken": "Shuriken",
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"laser": "Laser",
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"fire_swirl": "Fire Swirl",
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"tornado": "Tornado",
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"purge": "Purge",
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"throwing_knife": "Throwing Knife"
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}
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var total_spells = 0
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for key in spell_names:
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var n: int = d["spells_cast"][key]
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_add_row(spell_names[key], str(n))
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total_spells += n
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_add_row("Total", str(total_spells))
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func _add_section(title: String) -> void:
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var lbl := Label.new()
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lbl.text = "- " + title + " -"
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lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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lbl.add_theme_font_override("font", _font)
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lbl.add_theme_font_size_override("font_size", 20)
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lbl.add_theme_color_override("font_color", Color(0.75, 0.45, 1.0, 1.0))
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_container.add_child(lbl)
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func _add_row(label: String, value: String) -> void:
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var hbox := HBoxContainer.new()
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hbox.add_theme_constant_override("separation", 8)
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var lbl := Label.new()
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lbl.text = label
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lbl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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lbl.add_theme_font_override("font", _font)
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lbl.add_theme_font_size_override("font_size", 18)
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lbl.add_theme_color_override("font_color", Color(1.0, 0.95, 0.8, 1.0))
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hbox.add_child(lbl)
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var val := Label.new()
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val.text = value
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val.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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val.custom_minimum_size = Vector2(80, 0)
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val.add_theme_font_override("font", _font)
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val.add_theme_font_size_override("font_size", 18)
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val.add_theme_color_override("font_color", Color(1.0, 1.0, 0.55, 1.0))
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hbox.add_child(val)
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_container.add_child(hbox)
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func _add_gap() -> void:
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var spacer := Control.new()
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spacer.custom_minimum_size = Vector2(0, 8)
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_container.add_child(spacer)
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func _fmt_time(seconds: float) -> String:
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var s := int(seconds)
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var h := s / 3600
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var m := (s % 3600) / 60
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var sec := s % 60
|
||||
if h > 0:
|
||||
return "%dh %02dm %02ds" % [h, m, sec]
|
||||
return "%dm %02ds" % [m, sec]
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://scenes/mainmenu.tscn")
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://ddgqwj6630ocf
|
||||
|
|
@ -59,6 +59,7 @@ func _on_collect(DropsBase):
|
|||
|
||||
|
||||
func shoot_fireballs():
|
||||
StatsManager.on_spell_cast("fireball")
|
||||
match perk_effects.get_mode("fireball.cast"):
|
||||
"shotgun":
|
||||
await _cast_fireball_shotgun()
|
||||
|
|
@ -133,12 +134,14 @@ func _play_fire_sfx() -> void:
|
|||
asp.finished.connect(asp.queue_free)
|
||||
|
||||
func shoot_fire_swirl():
|
||||
StatsManager.on_spell_cast("fire_swirl")
|
||||
var fs = fire_swirl.instantiate()
|
||||
fs.global_position = global_position
|
||||
get_parent().add_child(fs)
|
||||
camera.shake(0.3, 0.8)
|
||||
|
||||
func shoot_shuriken():
|
||||
StatsManager.on_spell_cast("shuriken")
|
||||
for i in range(shuriken_count):
|
||||
var sh = shuriken.instantiate()
|
||||
sh.global_position = global_position
|
||||
|
|
@ -146,6 +149,7 @@ func shoot_shuriken():
|
|||
await get_tree().create_timer(0.2).timeout
|
||||
|
||||
func shoot_tornado():
|
||||
StatsManager.on_spell_cast("tornado")
|
||||
var target = get_nearest_enemy(global_position)
|
||||
var tw = tornado.instantiate()
|
||||
tw.global_position = target.global_position if target != null else global_position
|
||||
|
|
@ -153,6 +157,7 @@ func shoot_tornado():
|
|||
camera.shake(0.3, 0.8)
|
||||
|
||||
func shoot_laser():
|
||||
StatsManager.on_spell_cast("laser")
|
||||
var ls = laser.instantiate()
|
||||
ls.global_position = global_position
|
||||
get_parent().add_child(ls)
|
||||
|
|
@ -166,6 +171,7 @@ func shoot_laser():
|
|||
asp.finished.connect(asp.queue_free)
|
||||
|
||||
func shoot_purge():
|
||||
StatsManager.on_spell_cast("purge")
|
||||
var pg = purge.instantiate()
|
||||
pg.global_position = global_position
|
||||
get_parent().add_child(pg)
|
||||
|
|
|
|||
Loading…
Reference in New Issue