From ca820caa2bd012b6188165937f7474091fcf9857 Mon Sep 17 00:00:00 2001 From: Artur David Date: Sat, 6 Jun 2026 02:15:47 +0200 Subject: [PATCH] fix game.gd node paths for Player and Witch under World --- scenes/game.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scenes/game.gd b/scenes/game.gd index 46c598e..19dc616 100644 --- a/scenes/game.gd +++ b/scenes/game.gd @@ -9,15 +9,15 @@ var _game_over_scene = preload("res://scenes/game_over.tscn") func _ready(): MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3")) add_child(_debug_menu_script.new()) - $Witch.died.connect(_on_witch_died) + $World/Witch.died.connect(_on_witch_died) func _process(_delta: float) -> void: var t = int(_spawn_control.elapsed_time) _timer_label.text = "%02d:%02d" % [t / 60, t % 60] func _on_witch_died(killer) -> void: - var witch = $Witch - var player = $Player + var witch = $World/Witch + var player = $World/Player $PauseMenu.process_mode = Node.PROCESS_MODE_DISABLED get_tree().paused = true