diff --git a/scenes/game.gd b/scenes/game.gd index 61e4edc..a65b18d 100644 --- a/scenes/game.gd +++ b/scenes/game.gd @@ -3,8 +3,11 @@ extends Node2D @onready var _timer_label: Label = $CanvasLayer/TimerLabel @onready var _spawn_control = $SpawnControl +var _debug_menu_script = preload("res://scripts/debug_menu.gd") + func _ready(): MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3")) + add_child(_debug_menu_script.new()) func _process(_delta: float) -> void: var t = int(_spawn_control.elapsed_time)