From cef6dd5a21a0e64a4e94eae2e6e3224a602d00d5 Mon Sep 17 00:00:00 2001 From: Artur David Date: Tue, 2 Jun 2026 09:08:27 +0200 Subject: [PATCH] wired debug menu into game scene --- scenes/game.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scenes/game.gd b/scenes/game.gd index 61e4edc..a65b18d 100644 --- a/scenes/game.gd +++ b/scenes/game.gd @@ -3,8 +3,11 @@ extends Node2D @onready var _timer_label: Label = $CanvasLayer/TimerLabel @onready var _spawn_control = $SpawnControl +var _debug_menu_script = preload("res://scripts/debug_menu.gd") + func _ready(): MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3")) + add_child(_debug_menu_script.new()) func _process(_delta: float) -> void: var t = int(_spawn_control.elapsed_time)