tune purge sigil sfx tiers, impact boom volume, and flash hold time
parent
e9218fbd29
commit
d89ff29a97
|
|
@ -1,6 +1,7 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
const ELITE_DAMAGE_PCT := 0.75
|
const ELITE_DAMAGE_PCT := 0.75
|
||||||
|
const FLASH_HOLD_DURATION := 0.1
|
||||||
const FLASH_FADE_DURATION := 0.6
|
const FLASH_FADE_DURATION := 0.6
|
||||||
|
|
||||||
var _build_up_sound = preload("res://assets/music&sfx/sfx/purge_build_up.wav")
|
var _build_up_sound = preload("res://assets/music&sfx/sfx/purge_build_up.wav")
|
||||||
|
|
@ -21,15 +22,27 @@ func _ready() -> void:
|
||||||
camera.shake(2.0, 0.5)
|
camera.shake(2.0, 0.5)
|
||||||
_play_sfx(_build_up_sound, "SFX")
|
_play_sfx(_build_up_sound, "SFX")
|
||||||
|
|
||||||
func _on_summon_circle_frame_changed() -> void:
|
const _SIGIL_TICK_PITCHES := {
|
||||||
if summon_circle.frame == 77:
|
34: 0.500,
|
||||||
_play_sfx(_flash_sound, "SFX", -10.0)
|
38: 0.595,
|
||||||
|
47: 0.707,
|
||||||
|
56: 0.841,
|
||||||
|
63: 0.707,
|
||||||
|
}
|
||||||
|
|
||||||
func _play_sfx(stream: AudioStream, bus: String, volume_db: float = 0.0) -> void:
|
func _on_summon_circle_frame_changed() -> void:
|
||||||
|
var frame := summon_circle.frame
|
||||||
|
if frame == 77:
|
||||||
|
_play_sfx(_flash_sound, "SFX", -10.0)
|
||||||
|
elif _SIGIL_TICK_PITCHES.has(frame):
|
||||||
|
_play_sfx(_flash_sound, "SFX", -16.0, _SIGIL_TICK_PITCHES[frame])
|
||||||
|
|
||||||
|
func _play_sfx(stream: AudioStream, bus: String, volume_db: float = 0.0, pitch_scale: float = 1.0) -> void:
|
||||||
var asp = AudioStreamPlayer.new()
|
var asp = AudioStreamPlayer.new()
|
||||||
asp.stream = stream
|
asp.stream = stream
|
||||||
asp.bus = bus
|
asp.bus = bus
|
||||||
asp.volume_db = volume_db
|
asp.volume_db = volume_db
|
||||||
|
asp.pitch_scale = pitch_scale
|
||||||
get_parent().add_child(asp)
|
get_parent().add_child(asp)
|
||||||
asp.play()
|
asp.play()
|
||||||
asp.finished.connect(asp.queue_free)
|
asp.finished.connect(asp.queue_free)
|
||||||
|
|
@ -67,6 +80,7 @@ func _flash() -> void:
|
||||||
|
|
||||||
var tween = create_tween()
|
var tween = create_tween()
|
||||||
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
|
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
|
||||||
|
tween.tween_interval(FLASH_HOLD_DURATION)
|
||||||
tween.tween_property(rect, "color:a", 0.0, FLASH_FADE_DURATION)
|
tween.tween_property(rect, "color:a", 0.0, FLASH_FADE_DURATION)
|
||||||
await tween.finished
|
await tween.finished
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue