added chili sprite to perk icons
parent
4635bc499b
commit
de6f119408
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@ -30,10 +30,6 @@ window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/viewport_height=720
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window/stretch/mode="viewport"
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window/stretch/mode="viewport"
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[physics]
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3d/physics_engine="Jolt Physics"
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[input]
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[input]
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move_left={
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move_left={
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@ -61,6 +57,10 @@ move_down={
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]
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]
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}
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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[rendering]
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rendering_device/driver.windows="d3d12"
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rendering_device/driver.windows="d3d12"
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@ -93,7 +93,10 @@ func _build_recipe_panel(perk: Perk) -> void:
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fruit.mouse_filter = Control.MOUSE_FILTER_IGNORE
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fruit.mouse_filter = Control.MOUSE_FILTER_IGNORE
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var atlas := AtlasTexture.new()
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var atlas := AtlasTexture.new()
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atlas.atlas = _FRUIT_ATLAS
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atlas.atlas = _FRUIT_ATLAS
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atlas.region = Rect2(1, 2, 16, 15) if recipe[i] == SpellLibrary.APPLE else Rect2(55, 19, 15, 16)
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match recipe[i]:
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SpellLibrary.APPLE: atlas.region = Rect2(1, 2, 16, 15)
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SpellLibrary.GRAPE: atlas.region = Rect2(55, 19, 15, 16)
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SpellLibrary.CHILI: atlas.region = Rect2(19, 37, 16, 16)
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fruit.texture = atlas
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fruit.texture = atlas
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fruit.custom_minimum_size = Vector2(32, 32)
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fruit.custom_minimum_size = Vector2(32, 32)
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fruit.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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fruit.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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