added chili sprite to perk icons

main
Artur 2026-06-03 16:37:41 +02:00
parent 4635bc499b
commit de6f119408
2 changed files with 8 additions and 5 deletions

View File

@ -30,10 +30,6 @@ window/size/viewport_width=1280
window/size/viewport_height=720 window/size/viewport_height=720
window/stretch/mode="viewport" window/stretch/mode="viewport"
[physics]
3d/physics_engine="Jolt Physics"
[input] [input]
move_left={ move_left={
@ -61,6 +57,10 @@ move_down={
] ]
} }
[physics]
3d/physics_engine="Jolt Physics"
[rendering] [rendering]
rendering_device/driver.windows="d3d12" rendering_device/driver.windows="d3d12"

View File

@ -93,7 +93,10 @@ func _build_recipe_panel(perk: Perk) -> void:
fruit.mouse_filter = Control.MOUSE_FILTER_IGNORE fruit.mouse_filter = Control.MOUSE_FILTER_IGNORE
var atlas := AtlasTexture.new() var atlas := AtlasTexture.new()
atlas.atlas = _FRUIT_ATLAS atlas.atlas = _FRUIT_ATLAS
atlas.region = Rect2(1, 2, 16, 15) if recipe[i] == SpellLibrary.APPLE else Rect2(55, 19, 15, 16) match recipe[i]:
SpellLibrary.APPLE: atlas.region = Rect2(1, 2, 16, 15)
SpellLibrary.GRAPE: atlas.region = Rect2(55, 19, 15, 16)
SpellLibrary.CHILI: atlas.region = Rect2(19, 37, 16, 16)
fruit.texture = atlas fruit.texture = atlas
fruit.custom_minimum_size = Vector2(32, 32) fruit.custom_minimum_size = Vector2(32, 32)
fruit.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED fruit.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED