diff --git a/scripts/drop_manager.gd b/scripts/drop_manager.gd index baa9599..089b984 100644 --- a/scripts/drop_manager.gd +++ b/scripts/drop_manager.gd @@ -3,6 +3,8 @@ extends Node2D @onready var player = get_node("/root/Game/Player") @onready var bar = get_node("/root/Game/CanvasLayer/ProgressBar") signal leveled_up +@export var fruit_drop_threshold: int = 7 +@export var fruit_drop_ceiling: int = 15 # Called when the node enters the scene tree for the first time. func _ready() -> void: