From e7e0e2ce9f1efaced47e72539a81b669ecc8f6e4 Mon Sep 17 00:00:00 2001 From: Artur David Date: Tue, 2 Jun 2026 08:32:41 +0200 Subject: [PATCH] added fruit drop limit variables --- scripts/drop_manager.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/drop_manager.gd b/scripts/drop_manager.gd index baa9599..089b984 100644 --- a/scripts/drop_manager.gd +++ b/scripts/drop_manager.gd @@ -3,6 +3,8 @@ extends Node2D @onready var player = get_node("/root/Game/Player") @onready var bar = get_node("/root/Game/CanvasLayer/ProgressBar") signal leveled_up +@export var fruit_drop_threshold: int = 7 +@export var fruit_drop_ceiling: int = 15 # Called when the node enters the scene tree for the first time. func _ready() -> void: