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Soul GUI v1.0/20250425upArrow-Sheet.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bb8m30p2o0143" +path="res://.godot/imported/20250425upArrow-Sheet.png-ba350f155c76c716d2a39edd54e27128.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Tiny RPG Mana Soul GUI v1.0/20250425upArrow-Sheet.png" +dest_files=["res://.godot/imported/20250425upArrow-Sheet.png-ba350f155c76c716d2a39edd54e27128.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/Tiny RPG Mana Soul GUI v1.0/README.html b/assets/Tiny RPG Mana Soul GUI v1.0/README.html new file mode 100644 index 0000000..41bfafb --- /dev/null +++ b/assets/Tiny RPG Mana Soul GUI v1.0/README.html @@ -0,0 +1 @@ +

Tiny RPG - Mana Soul GUI by Gabriel "tiopalada" Lima is marked with CC0 1.0

\ No newline at end of file diff --git a/assets/UI assets pack 2/Time & weather.png b/assets/UI assets pack 2/Time & weather.png new file mode 100644 index 0000000..b978ab1 Binary files /dev/null and b/assets/UI assets pack 2/Time & weather.png differ diff --git a/assets/UI assets pack 2/Time & weather.png.import b/assets/UI assets pack 2/Time & weather.png.import new file mode 100644 index 0000000..9441314 --- /dev/null +++ b/assets/UI assets pack 2/Time & weather.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://5n6moyf2dsb7" +path="res://.godot/imported/Time & weather.png-1e2260b1c18cdc032189f775e7257f08.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/UI assets pack 2/Time & weather.png" +dest_files=["res://.godot/imported/Time & weather.png-1e2260b1c18cdc032189f775e7257f08.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/UI assets pack 2/UI books & more.png b/assets/UI assets pack 2/UI books & more.png new file mode 100644 index 0000000..62f5fed Binary files /dev/null and b/assets/UI assets pack 2/UI books & more.png differ diff --git a/assets/UI assets pack 2/UI books & more.png.import b/assets/UI assets pack 2/UI books & more.png.import new file mode 100644 index 0000000..138b464 --- /dev/null +++ b/assets/UI assets pack 2/UI books & more.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://duo145bmwho8d" +path="res://.godot/imported/UI books & more.png-cf6bd25eb9c674d9d2243d6e4719dbef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/UI assets pack 2/UI books & more.png" +dest_files=["res://.godot/imported/UI books & more.png-cf6bd25eb9c674d9d2243d6e4719dbef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/UI assets pack 2/UI cooking.png b/assets/UI assets pack 2/UI cooking.png new file mode 100644 index 0000000..ba578e9 Binary files /dev/null and b/assets/UI assets pack 2/UI cooking.png differ diff --git a/assets/UI assets pack 2/UI cooking.png.import b/assets/UI assets pack 2/UI cooking.png.import new file mode 100644 index 0000000..73ea855 --- /dev/null +++ b/assets/UI assets pack 2/UI cooking.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhuifqqst78sg" +path="res://.godot/imported/UI cooking.png-0c82bd23d44162eb1f24c196948b2a83.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/UI assets pack 2/UI cooking.png" +dest_files=["res://.godot/imported/UI cooking.png-0c82bd23d44162eb1f24c196948b2a83.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/scenes/explosion.tscn b/scenes/explosion.tscn new file mode 100644 index 0000000..214dd79 --- /dev/null +++ b/scenes/explosion.tscn @@ -0,0 +1,113 @@ +[gd_scene format=3 uid="uid://psbfp21diodk"] + +[ext_resource type="Script" uid="uid://bdtvhcwi5tmpe" path="res://scripts/explosion.gd" id="1_nfeox"] +[ext_resource type="Texture2D" uid="uid://jqjbmg0okuow" path="res://assets/Retro Pixel Effects Pack 2/03.png" id="2_aw4cw"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_3el85"] +atlas = ExtResource("2_aw4cw") +region = Rect2(0, 0, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_hbmxj"] +atlas = ExtResource("2_aw4cw") +region = Rect2(32, 0, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xfoey"] +atlas = ExtResource("2_aw4cw") +region = Rect2(64, 0, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_v8gpv"] +atlas = ExtResource("2_aw4cw") +region = Rect2(96, 0, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_cun36"] +atlas = ExtResource("2_aw4cw") +region = Rect2(128, 0, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vk406"] +atlas = ExtResource("2_aw4cw") +region = Rect2(160, 0, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4jttm"] +atlas = ExtResource("2_aw4cw") +region = Rect2(0, 32, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6smmu"] +atlas = ExtResource("2_aw4cw") +region = Rect2(32, 32, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_l208b"] +atlas = ExtResource("2_aw4cw") +region = Rect2(64, 32, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dvsvq"] +atlas = ExtResource("2_aw4cw") +region = Rect2(96, 32, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4hpr0"] +atlas = ExtResource("2_aw4cw") +region = Rect2(128, 32, 32, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dcqkm"] +atlas = ExtResource("2_aw4cw") +region = Rect2(160, 32, 32, 32) + +[sub_resource type="SpriteFrames" id="SpriteFrames_pw7mt"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_3el85") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_hbmxj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xfoey") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_v8gpv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_cun36") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vk406") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4jttm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6smmu") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_l208b") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dvsvq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4hpr0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dcqkm") +}], +"loop": false, +"name": &"default", +"speed": 15.0 +}] + +[sub_resource type="CircleShape2D" id="CircleShape2D_x2c5d"] + +[node name="Explosion" type="Area2D" unique_id=1064843607] +z_index = 3 +scale = Vector2(2, 2) +script = ExtResource("1_nfeox") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1686158178] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_pw7mt") +autoplay = "default" +frame = 11 +frame_progress = 1.0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1857695412] +shape = SubResource("CircleShape2D_x2c5d") diff --git a/scenes/game.tscn b/scenes/game.tscn index beeb8b7..8086475 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -15,6 +15,8 @@ [ext_resource type="PackedScene" uid="uid://bgpsc6dvsn7ak" path="res://scenes/tile_map_layer(objects).tscn" id="9_kvpfn"] [ext_resource type="PackedScene" uid="uid://co8t1fr3b3kub" path="res://scenes/tile_map_layer(overlay).tscn" id="10_dinhu"] [ext_resource type="Script" uid="uid://ckv6prbe1o7s1" path="res://scripts/drop_manager.gd" id="10_vtaks"] +[ext_resource type="Script" uid="uid://pmmc7tivuuo4" path="res://scripts/perk_effects.gd" id="16_ca42v"] +[ext_resource type="Script" uid="uid://dm1sntwjrv3vl" path="res://scripts/level_up_manager.gd" id="16_rysoc"] [sub_resource type="Resource" id="Resource_ssvqc"] script = ExtResource("6_ir15t") @@ -2401,4 +2403,29 @@ tile_set = SubResource("TileSet_dinhu") [node name="DropManager" type="Node2D" parent="." unique_id=1629996711] script = ExtResource("10_vtaks") +[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1323249211] + +[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer" unique_id=825658619] +offset_right = 607.0 +offset_bottom = 27.0 +max_value = 5.0 +step = 1.0 +show_percentage = false + +[node name="LevelUpManager" type="Control" parent="CanvasLayer" unique_id=292400493] +process_mode = 3 +layout_mode = 3 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 +script = ExtResource("16_rysoc") + +[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/LevelUpManager" unique_id=957625333] +layout_mode = 0 +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="PerkEffects" type="Node2D" parent="." unique_id=2027136639] +script = ExtResource("16_ca42v") + [connection signal="timeout" from="SpawnTimer" to="SpawnControl" method="_on_spawn_timer_timeout"] diff --git a/scripts/Perk.gd b/scripts/Perk.gd new file mode 100644 index 0000000..c32ff4a --- /dev/null +++ b/scripts/Perk.gd @@ -0,0 +1,6 @@ +extends Resource +class_name Perk + +@export var name: String +@export var description: String +var effect: Callable diff --git a/scripts/Perk.gd.uid b/scripts/Perk.gd.uid new file mode 100644 index 0000000..8df7326 --- /dev/null +++ b/scripts/Perk.gd.uid @@ -0,0 +1 @@ +uid://1qfnu0xa81fn diff --git a/scripts/cauldron_bar.gd b/scripts/cauldron_bar.gd index 8727a92..758d838 100644 --- a/scripts/cauldron_bar.gd +++ b/scripts/cauldron_bar.gd @@ -11,7 +11,10 @@ var burning_colors: Array[AtlasTexture] = [] var slot_states = [0, 0, 0] var progres_index = 0 var is_brewing +var brew_explosion = true @onready var witch = get_parent() +var explosion_scene = preload("res://scenes/explosion.tscn")# Called when the node enters the scene tree for the first time. + # Called when the node enters the scene tree for the first time. func _ready() -> void: print(witch) @@ -49,6 +52,12 @@ func ignite_cauldrons(): for i in slots.size(): slots[i].texture = burning_colors[slot_states[i]] await get_tree().create_timer(0.4).timeout + if brew_explosion: + var boom = explosion_scene.instantiate() + get_parent().add_child(boom) + boom.scale = Vector2(3,3) + boom.global_position = witch.global_position + pass func enrich_burning_colors(): diff --git a/scripts/drop_manager.gd b/scripts/drop_manager.gd index 1cfefc6..baa9599 100644 --- a/scripts/drop_manager.gd +++ b/scripts/drop_manager.gd @@ -1,9 +1,12 @@ extends Node2D - +@onready var player = get_node("/root/Game/Player") +@onready var bar = get_node("/root/Game/CanvasLayer/ProgressBar") +signal leveled_up # Called when the node enters the scene tree for the first time. func _ready() -> void: + bar.max_value = player.max_xp pass # Replace with function body. @@ -13,6 +16,18 @@ func _process(delta: float) -> void: func on_enemy_died(enemy): call_deferred("drop_item", enemy) + var enemy_xp = enemy.xp + player.current_xp += enemy.xp + bar.value = player.current_xp + if player.current_xp >= player.max_xp: + leveled_up.emit() + player.max_xp = player.max_xp * 1.3 + bar.max_value = player.max_xp + player.current_xp = 0 + bar.value = 0 + player.level += 1 + + func drop_item(enemy): if not is_instance_valid(enemy): diff --git a/scripts/enemy_base.gd b/scripts/enemy_base.gd index e02b4d5..79fee96 100644 --- a/scripts/enemy_base.gd +++ b/scripts/enemy_base.gd @@ -13,6 +13,7 @@ var player var death_sound = preload("res://assets/music&sfx/sfx/hit2.wav") var last_direction := Vector2.DOWN signal died +var xp = 1 func _ready() -> void: add_to_group("enemies") diff --git a/scripts/explosion.gd b/scripts/explosion.gd new file mode 100644 index 0000000..7dc348c --- /dev/null +++ b/scripts/explosion.gd @@ -0,0 +1,16 @@ +extends Area2D + + +# Called when the node enters the scene tree for the first time. +func _ready(): + for body in get_overlapping_bodies(): + if body.is_in_group("enemies"): + body.hit() + await $AnimatedSprite2D.animation_finished + queue_free() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + diff --git a/scripts/explosion.gd.uid b/scripts/explosion.gd.uid new file mode 100644 index 0000000..ad8c68c --- /dev/null +++ b/scripts/explosion.gd.uid @@ -0,0 +1 @@ +uid://bdtvhcwi5tmpe diff --git a/scripts/fireball.gd b/scripts/fireball.gd index 6b7ac59..526921a 100644 --- a/scripts/fireball.gd +++ b/scripts/fireball.gd @@ -1,4 +1,15 @@ extends ProjectileBase - -# Called when the node enters the scene tree for the first time. +var fireball_aoe = false +var explosion_scene = preload("res://scenes/explosion.tscn") +@onready var perk_effects = get_node("/root/Game/PerkEffects")# Called when the node enters the scene tree for the first time. +func _on_body_entered(body: Node2D) -> void: + fireball_aoe = perk_effects.fireball_aoe_enabled + if body.is_in_group("enemies"): + body.hit() + if fireball_aoe: + var boom = explosion_scene.instantiate() + boom.global_position = global_position + get_parent().add_child(boom) + queue_free() + diff --git a/scripts/level_up_manager.gd b/scripts/level_up_manager.gd new file mode 100644 index 0000000..df3766e --- /dev/null +++ b/scripts/level_up_manager.gd @@ -0,0 +1,34 @@ +extends Control + + +@onready var perk_effects = get_node("/root/Game/PerkEffects") +var perks +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + perks = perk_effects.available_perks + get_node("/root/Game/DropManager").leveled_up.connect(show_perks) + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func show_perks(): + if perks.is_empty(): + return + get_tree().paused = true + var shuffled = perks.duplicate() + shuffled.shuffle() + var chosen = shuffled.slice(0, 3) + for x in chosen: + var button = Button.new() + button.text = x.name + "\n" + x.description + button.pressed.connect(func(): select_perk(x)) + $HBoxContainer.add_child(button) + +func select_perk(perk): + perk.effect.call() + get_tree().paused = false + perks.erase(perk) + for child in $HBoxContainer.get_children(): child.queue_free() diff --git a/scripts/level_up_manager.gd.uid b/scripts/level_up_manager.gd.uid new file mode 100644 index 0000000..95dc0d6 --- /dev/null +++ b/scripts/level_up_manager.gd.uid @@ -0,0 +1 @@ +uid://dm1sntwjrv3vl diff --git a/scripts/perk_effects.gd b/scripts/perk_effects.gd new file mode 100644 index 0000000..e8d0a4e --- /dev/null +++ b/scripts/perk_effects.gd @@ -0,0 +1,44 @@ +extends Node2D + +@onready var witch = get_node("/root/Game/Witch") +@onready var player = get_node("/root/Game/Player") +var fireball = preload("res://scenes/fireball.tscn") +var cauldron +var available_perks: Array[Perk] = [] +var fireball_aoe_enabled = false +# Called when the node enters the scene tree for the first time. + +func _ready() -> void: + cauldron = witch.get_node("CauldronBar") + var dsh = Perk.new() + dsh.name = "Doppelter Shuriken" + dsh.description = "Wirft zwei Shurikens statt einem" + dsh.effect = double_shuriken + available_perks.append(dsh) + var faoe = Perk.new() + faoe.name = "AOE-Fireball" + faoe.description = "Feuerbälle erzeugen eine Explosion bei Berührung" + faoe.effect = fireball_aoe + available_perks.append(faoe) + var bexp = Perk.new() + bexp.name = "Brewing-Explosion" + bexp.description = "Die Hexe erzeugt eine Explosion am Ende des Brauens" + bexp.effect = brew_explosion + available_perks.append(bexp) + + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func double_shuriken(): + witch.shuriken_count = 2 + +func fireball_aoe(): + fireball_aoe_enabled = true + +func brew_explosion(): + cauldron.brew_explosion = true + diff --git a/scripts/perk_effects.gd.uid b/scripts/perk_effects.gd.uid new file mode 100644 index 0000000..110579d --- /dev/null +++ b/scripts/perk_effects.gd.uid @@ -0,0 +1 @@ +uid://pmmc7tivuuo4 diff --git a/scripts/player.gd b/scripts/player.gd index 5597bcc..084fc31 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -1,6 +1,8 @@ extends CharacterBody2D @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D - +var current_xp = 0 +var max_xp =5 +var level = 1 var speed = 200 # speed in pixels/sec func _physics_process(delta): diff --git a/scripts/shuriken.gd b/scripts/shuriken.gd index 1530f5e..081d14b 100644 --- a/scripts/shuriken.gd +++ b/scripts/shuriken.gd @@ -2,39 +2,39 @@ extends ProjectileBase var enemies_hit = 0 - + func _ready() -> void: - speed = 500 - super() - var first = get_nearest_enemy(global_position) - if first == null: - queue_free() - return - launch(first.global_position) + speed = 500 + super() + var first = get_nearest_enemy(global_position) + if first == null: + queue_free() + return + launch(first.global_position) func _on_body_entered(body: Node2D) -> void: - if body.is_in_group("enemies") and not body.is_hurt and not body.is_dying: - enemies_hit += 1 - body.hit() - if enemies_hit == 20: - queue_free() - else: - var next = get_nearest_enemy(global_position, body) - if next == null: - queue_free() - else: - launch(next.global_position) + if body.is_in_group("enemies") and not body.is_hurt and not body.is_dying: + enemies_hit += 1 + body.hit() + if enemies_hit == 20: + queue_free() + else: + var next = get_nearest_enemy(global_position, body) + if next == null: + queue_free() + else: + launch(next.global_position) func get_nearest_enemy(from: Vector2, exclude: Node = null) -> Node: - var nearest = null - var min_distance = INF - for enemy in get_tree().get_nodes_in_group("enemies"): - if enemy == exclude or enemy.is_dying or enemy.is_hurt: - continue - var dist = from.distance_to(enemy.global_position) - if dist < min_distance: - min_distance = dist - nearest = enemy - return nearest - - + var nearest = null + var min_distance = INF + for enemy in get_tree().get_nodes_in_group("enemies"): + if enemy == exclude or enemy.is_dying or enemy.is_hurt: + continue + var dist = from.distance_to(enemy.global_position) + if dist < min_distance: + min_distance = dist + nearest = enemy + return nearest + + diff --git a/scripts/witch.gd b/scripts/witch.gd index ff45d48..d9f311e 100644 --- a/scripts/witch.gd +++ b/scripts/witch.gd @@ -4,6 +4,7 @@ var camera var is_casting = false var fireball = preload("res://scenes/fireball.tscn") var shuriken = preload("res://scenes/shuriken.tscn") +var shuriken_count = 1 func _ready() -> void: $CauldronBar.witch = self @@ -29,9 +30,11 @@ func shoot_fireballs(): camera.shake(0.3,0.8) func shoot_shuriken(): - var sh = shuriken.instantiate() - sh.global_position = global_position - get_parent().add_child(sh) + for i in range(shuriken_count): + var sh = shuriken.instantiate() + sh.global_position = global_position + get_parent().add_child(sh) + await get_tree().create_timer(0.2).timeout func get_nearest_enemy(from: Vector2) -> Node: var nearest = null