Compare commits
2 Commits
a2a9ca7f5f
...
44d83f30f1
| Author | SHA1 | Date |
|---|---|---|
|
|
44d83f30f1 | |
|
|
6cea1ea20a |
|
|
@ -681,6 +681,23 @@ animations = [{
|
||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_mwp2n")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ry8ed")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_au8ao")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fr8ja")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"spinning",
|
||||||
|
"speed": 20.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_giy8y")
|
"texture": SubResource("AtlasTexture_giy8y")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
|
@ -788,7 +805,8 @@ script = ExtResource("1_3vyb7")
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -2)
|
position = Vector2(0, -2)
|
||||||
sprite_frames = SubResource("SpriteFrames_giy8y")
|
sprite_frames = SubResource("SpriteFrames_giy8y")
|
||||||
animation = &"run_down"
|
animation = &"spinning"
|
||||||
|
frame_progress = 0.6005584
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=896441301]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=896441301]
|
||||||
position = Vector2(0, 2)
|
position = Vector2(0, 2)
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ var burning_colors: Array[AtlasTexture] = []
|
||||||
var slot_states = [0, 0, 0]
|
var slot_states = [0, 0, 0]
|
||||||
var progres_index = 0
|
var progres_index = 0
|
||||||
var is_brewing
|
var is_brewing
|
||||||
var brew_explosion = true
|
var brew_explosion = false
|
||||||
@onready var witch = get_parent()
|
@onready var witch = get_parent()
|
||||||
@onready var player = get_node("/root/Game/World/Player")
|
@onready var player = get_node("/root/Game/World/Player")
|
||||||
var explosion_scene = preload("res://scenes/explosion.tscn")
|
var explosion_scene = preload("res://scenes/explosion.tscn")
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue