Compare commits

...

4 Commits

Author SHA1 Message Date
3002102 d4d98bf678 added a brew option for a tornado with three grapes 2026-04-24 01:49:30 +02:00
3002102 45c0c15d79 Merge main into feat/spellbook, keep HP/damage system
Resolved conflicts in enemy_base.gd and slime.gd by keeping the
feat/spellbook HP system (max_hp/hp/take_damage) over main's
hits_remaining approach.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 17:16:04 +02:00
3002102 1dc4f16313 added a new perk in form of a spellbook 2026-04-21 17:10:41 +02:00
Jaro Winkelhausen 3f6e76c154 added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts (#11)
Co-authored-by: Jaro <jaro@MacBook.local>
Reviewed-on: #11
2026-04-21 13:16:58 +02:00
53 changed files with 1113 additions and 42 deletions

BIN
.DS_Store vendored

Binary file not shown.

BIN
assets/.DS_Store vendored

Binary file not shown.

View File

@ -0,0 +1,14 @@
Pixel Art License
Copyright © OceansCurse 2026 — All rights reserved.
You are free to:
- Use these assets in any personal or commercial project (including games, apps, merchandise, etc.).
- Modify, adapt, and create derivative works from these assets.
You are not permitted to:
- Redistribute, resell, or re-upload these assets (or substantial portions/modified versions) as standalone files, asset packs, or listings on itch.io, other marketplaces, or elsewhere.
- Present or claim these assets (original or modified) as your own original creation in a way that removes my authorship.
Attribution is not required, but always appreciated (e.g., "Assets by OceansCurse on itch.io").
These terms do not affect your rights under fair use or other applicable law.

Binary file not shown.

After

Width:  |  Height:  |  Size: 551 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://blotgjvb5lg5n"
path="res://.godot/imported/books_blue_gem.png-6b9e1efe847341054172f4dc841820d4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_blue_gem.png"
dest_files=["res://.godot/imported/books_blue_gem.png-6b9e1efe847341054172f4dc841820d4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 537 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b1dpo1suawep6"
path="res://.godot/imported/books_crimson_gem.png-e8e082c355c0dfd58d6abd9b647c9d64.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_crimson_gem.png"
dest_files=["res://.godot/imported/books_crimson_gem.png-e8e082c355c0dfd58d6abd9b647c9d64.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 472 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b0p1bbqie3r44"
path="res://.godot/imported/books_cross.png-35551b7d8d063fdb0725cd59a672b335.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_cross.png"
dest_files=["res://.godot/imported/books_cross.png-35551b7d8d063fdb0725cd59a672b335.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 621 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://jghgdp2kyjo7"
path="res://.godot/imported/books_eye.png-0b5ed65a09665cddbdbac80092f229ee.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_eye.png"
dest_files=["res://.godot/imported/books_eye.png-0b5ed65a09665cddbdbac80092f229ee.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 542 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://colq7wi3ti117"
path="res://.godot/imported/books_green_gem.png-1a6532ce505dc88ac93cf48f05352ebe.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_green_gem.png"
dest_files=["res://.godot/imported/books_green_gem.png-1a6532ce505dc88ac93cf48f05352ebe.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 583 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cq4qf7to1wg0m"
path="res://.godot/imported/books_health_potion.png-f8c3182e75c659e8cd07cbcee2ba8296.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_health_potion.png"
dest_files=["res://.godot/imported/books_health_potion.png-f8c3182e75c659e8cd07cbcee2ba8296.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 578 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://lo5ocyv4wo3e"
path="res://.godot/imported/books_jewel.png-81cbdb01e058151fa333b7a570f883b8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_jewel.png"
dest_files=["res://.godot/imported/books_jewel.png-81cbdb01e058151fa333b7a570f883b8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 545 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://1pr5rqdnpnw5"
path="res://.godot/imported/books_mana_potion.png-e9b0c98b6782a5538a4f682f9d61384f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_mana_potion.png"
dest_files=["res://.godot/imported/books_mana_potion.png-e9b0c98b6782a5538a4f682f9d61384f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dlygc6jakfapg"
path="res://.godot/imported/books_pentagram.png-3e29e3d9c342d860aa7f6d22635f65db.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_pentagram.png"
dest_files=["res://.godot/imported/books_pentagram.png-3e29e3d9c342d860aa7f6d22635f65db.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 566 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cogqoxfqsnvv1"
path="res://.godot/imported/books_poison.png-3e8beaf0e04a26a46016fddeb0daf0f8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_poison.png"
dest_files=["res://.godot/imported/books_poison.png-3e8beaf0e04a26a46016fddeb0daf0f8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 548 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ryhfe1a3haxf"
path="res://.godot/imported/books_purple_gem.png-a017fe601493fdc75182a2e7b6cf68cb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_purple_gem.png"
dest_files=["res://.godot/imported/books_purple_gem.png-a017fe601493fdc75182a2e7b6cf68cb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bnlacakjmdnp1"
path="res://.godot/imported/books_set_2_preview.png-e47aaf46da7c1d64191f8dfb0958de3a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_set_2_preview.png"
dest_files=["res://.godot/imported/books_set_2_preview.png-e47aaf46da7c1d64191f8dfb0958de3a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 458 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dm3wtcchfipcf"
path="res://.godot/imported/books_upside_down_cross.png-f374141fa42ba8d66998f6c556ae5908.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/books_set_2/books_upside_down_cross.png"
dest_files=["res://.godot/imported/books_upside_down_cross.png-f374141fa42ba8d66998f6c556ae5908.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -589,7 +589,7 @@ animations = [{
}],
"loop": false,
"name": &"hurt_down",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -609,7 +609,7 @@ animations = [{
}],
"loop": false,
"name": &"hurt_left",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -629,7 +629,7 @@ animations = [{
}],
"loop": false,
"name": &"hurt_right",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -649,7 +649,7 @@ animations = [{
}],
"loop": false,
"name": &"hurt_up",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,

View File

@ -542,9 +542,9 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rdhnu")
}],
"loop": true,
"loop": false,
"name": &"hurt_down",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -564,7 +564,7 @@ animations = [{
}],
"loop": true,
"name": &"hurt_left",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -587,7 +587,7 @@ animations = [{
}],
"loop": true,
"name": &"hurt_right",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -607,7 +607,7 @@ animations = [{
}],
"loop": true,
"name": &"hurt_up",
"speed": 10.0
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
@ -739,7 +739,7 @@ metadata/_custom_type_script = "uid://c0uv02nt5ocvg"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1151813585]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_05veu")
animation = &"walk_down"
animation = &"hurt_up"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2114857632]
position = Vector2(0, 1)

View File

@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://cxddvfs2wfwcl" path="res://assets/Slime1/Without_shadow/Slime1_Idle_without_shadow.png" id="3_rrqju"]
[ext_resource type="Texture2D" uid="uid://b2bmw70co6noy" path="res://assets/Slime1/Without_shadow/Slime1_Walk_without_shadow.png" id="4_wyhst"]
[ext_resource type="Texture2D" uid="uid://bshpjl3w1n0y1" path="res://assets/Slime1/With_shadow/Slime1_Death_with_shadow.png" id="5_gstla"]
[ext_resource type="Texture2D" uid="uid://dwpyocmvqptui" path="res://assets/Slime1/With_shadow/Slime1_Hurt_with_shadow.png" id="7_v5wyi"]
[sub_resource type="Resource" id="Resource_gstla"]
script = ExtResource("2_2npkn")
@ -238,6 +239,86 @@ region = Rect2(256, 0, 64, 64)
atlas = ExtResource("3_rrqju")
region = Rect2(320, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_p5vph"]
atlas = ExtResource("7_v5wyi")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_4vxow"]
atlas = ExtResource("7_v5wyi")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ymo5x"]
atlas = ExtResource("7_v5wyi")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_v338d"]
atlas = ExtResource("7_v5wyi")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_vn1yr"]
atlas = ExtResource("7_v5wyi")
region = Rect2(256, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_il7ig"]
atlas = ExtResource("7_v5wyi")
region = Rect2(0, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_5baf8"]
atlas = ExtResource("7_v5wyi")
region = Rect2(64, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_mmuop"]
atlas = ExtResource("7_v5wyi")
region = Rect2(128, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_7fqim"]
atlas = ExtResource("7_v5wyi")
region = Rect2(192, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_0ivba"]
atlas = ExtResource("7_v5wyi")
region = Rect2(256, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_0f1a3"]
atlas = ExtResource("7_v5wyi")
region = Rect2(0, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3qxe4"]
atlas = ExtResource("7_v5wyi")
region = Rect2(64, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_8tsuk"]
atlas = ExtResource("7_v5wyi")
region = Rect2(128, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_uxjht"]
atlas = ExtResource("7_v5wyi")
region = Rect2(192, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_72t0a"]
atlas = ExtResource("7_v5wyi")
region = Rect2(256, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_e0x1h"]
atlas = ExtResource("7_v5wyi")
region = Rect2(0, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_eodiq"]
atlas = ExtResource("7_v5wyi")
region = Rect2(64, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_d4gio"]
atlas = ExtResource("7_v5wyi")
region = Rect2(128, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_q2l3s"]
atlas = ExtResource("7_v5wyi")
region = Rect2(192, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3l0w5"]
atlas = ExtResource("7_v5wyi")
region = Rect2(256, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_fur4c"]
atlas = ExtResource("4_wyhst")
region = Rect2(0, 0, 64, 64)
@ -568,6 +649,86 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p5vph")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4vxow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ymo5x")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v338d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vn1yr")
}],
"loop": true,
"name": &"hurt_down",
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_il7ig")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5baf8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mmuop")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7fqim")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0ivba")
}],
"loop": true,
"name": &"hurt_left",
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_0f1a3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3qxe4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8tsuk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uxjht")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_72t0a")
}],
"loop": true,
"name": &"hurt_right",
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_e0x1h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_eodiq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d4gio")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q2l3s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3l0w5")
}],
"loop": true,
"name": &"hurt_up",
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fur4c")
}, {
"duration": 1.0,
@ -696,7 +857,7 @@ drop_table = Array[ExtResource("2_2npkn")]([SubResource("Resource_gstla")])
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=752118449]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_cbi0b")
animation = &"walk_right"
animation = &"hurt_up"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=769710804]
position = Vector2(0, 1)

View File

@ -0,0 +1,35 @@
[gd_scene format=3 uid="uid://s5m6whnjl3cv"]
[ext_resource type="Script" uid="uid://c6w6hhayguqoj" path="res://scripts/spellbook.gd" id="1_f8wgx"]
[ext_resource type="Texture2D" uid="uid://dlygc6jakfapg" path="res://assets/books_set_2/books_pentagram.png" id="2_g1ouv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_md3wj"]
atlas = ExtResource("2_g1ouv")
region = Rect2(0, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_qgan7"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_md3wj")
}],
"loop": true,
"name": &"default",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i8red"]
size = Vector2(22.5, 26.5)
[node name="Spellbook" type="Area2D" unique_id=1926827672]
script = ExtResource("1_f8wgx")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1402601698]
texture_filter = 1
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_qgan7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=609912720]
position = Vector2(-0.625, -0.625)
scale = Vector2(0.5, 0.5)
shape = SubResource("RectangleShape2D_i8red")

152
scenes/tornado.tscn 100644
View File

@ -0,0 +1,152 @@
[gd_scene format=3 uid="uid://byqfrmwg0mi3y"]
[ext_resource type="Script" path="res://scripts/tornado.gd" id="1_shahy"]
[ext_resource type="Texture2D" uid="uid://c50u48fy7jtd" path="res://assets/Free Effect Bullet Impact Explosion 32x32 V1/Purple Effect Bullet Impact Explosion 32x32.png" id="2_3gxx4"]
[sub_resource type="AtlasTexture" id="AtlasTexture_vctls"]
atlas = ExtResource("2_3gxx4")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_2nlrq"]
atlas = ExtResource("2_3gxx4")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_yxxy5"]
atlas = ExtResource("2_3gxx4")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_mdjqp"]
atlas = ExtResource("2_3gxx4")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_shahy"]
atlas = ExtResource("2_3gxx4")
region = Rect2(608, 160, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_3gxx4"]
atlas = ExtResource("2_3gxx4")
region = Rect2(576, 160, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_2nqqh"]
atlas = ExtResource("2_3gxx4")
region = Rect2(544, 160, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_g5iue"]
atlas = ExtResource("2_3gxx4")
region = Rect2(512, 160, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c1uv1"]
atlas = ExtResource("2_3gxx4")
region = Rect2(512, 416, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ido5e"]
atlas = ExtResource("2_3gxx4")
region = Rect2(512, 448, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7sy5"]
atlas = ExtResource("2_3gxx4")
region = Rect2(512, 384, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_0xwcu"]
atlas = ExtResource("2_3gxx4")
region = Rect2(544, 352, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jd32a"]
atlas = ExtResource("2_3gxx4")
region = Rect2(576, 352, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_p68fy"]
atlas = ExtResource("2_3gxx4")
region = Rect2(608, 352, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1h6yc"]
atlas = ExtResource("2_3gxx4")
region = Rect2(576, 384, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_3p0aw"]
atlas = ExtResource("2_3gxx4")
region = Rect2(608, 384, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_2nqqh"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vctls")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2nlrq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yxxy5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mdjqp")
}],
"loop": true,
"name": &"default",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_shahy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3gxx4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2nqqh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_g5iue")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c1uv1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ido5e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7sy5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0xwcu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jd32a")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_p68fy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1h6yc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3p0aw")
}],
"loop": false,
"name": &"explosion",
"speed": 10.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g5iue"]
radius = 25.0
height = 50.0
[sub_resource type="CircleShape2D" id="CircleShape2D_07hm3"]
radius = 39.051247
[node name="Tornado" type="Area2D" unique_id=892015509]
script = ExtResource("1_shahy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1613801541]
texture_filter = 1
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_2nqqh")
frame_progress = 0.68617874
[node name="ExplosionCollision" type="CollisionShape2D" parent="." unique_id=1019771818]
shape = SubResource("CapsuleShape2D_g5iue")
disabled = true
[node name="TornadoArea" type="CollisionShape2D" parent="." unique_id=1356386666]
shape = SubResource("CircleShape2D_07hm3")

View File

@ -2,6 +2,7 @@ extends Area2D
class_name ProjectileBase
@export var size: float
@export var damage: int = 5
var speed = 200
@export var element: String
var direction: Vector2
@ -20,7 +21,7 @@ func launch(target: Vector2):
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("enemies"):
body.hit()
body.take_damage(damage)
queue_free()
func _remove():

View File

@ -3,7 +3,8 @@ extends EnemyBase
func _ready() -> void:
super()
speed = 15.0
hits_remaining = 2
max_hp = 25
hp = max_hp
$Area2D.body_entered.connect(_on_area_2d_body_entered)
func _process(delta: float) -> void:
@ -14,4 +15,4 @@ func _process(delta: float) -> void:
func _on_area_2d_body_entered(body: Node2D) -> void:
if body == player:
hit()
take_damage(player.damage)

View File

@ -82,15 +82,16 @@ func progres_bar(fruit):
func brew(fruits):
is_brewing = true
var unique = get_unique_fruits()
await ignite_cauldrons()
if fruits == [2, 2, 4]:
var apple_count = fruits.count(2)
var grape_count = fruits.count(4)
if apple_count == 2 and grape_count == 1:
witch.shoot_fire_swirl()
elif unique.has(2) and unique.size() == 1:
elif apple_count == 3:
witch.shoot_fireballs()
elif unique.has(4) and unique.size() == 1:
witch.shoot_shuriken()
elif unique.has(2) and unique.has(4) and unique.size() == 2:
elif grape_count == 3:
witch.shoot_tornado()
elif apple_count == 1 and grape_count == 2:
witch.shoot_fireballs()
witch.shoot_shuriken()
reset_texture()

View File

@ -6,9 +6,11 @@ extends CharacterBody2D
@export var damage: int = 2
@export var max_hp: int = 10
var is_dying = false
var is_hurt = false
var hits_remaining = 1
var hp: int
var _touching_witch: bool = false
var speed
var witch
@ -24,6 +26,7 @@ func _ready() -> void:
witch = get_node("/root/Game/Witch")
player = get_node("/root/Game/Player")
animated_sprite_2d.sprite_frames = animated_sprite_2d.sprite_frames.duplicate()
hp = max_hp
$Area2D.body_entered.connect(_on_base_body_entered)
$Area2D.body_exited.connect(_on_base_body_exited)
@ -54,25 +57,30 @@ func die():
await animated_sprite_2d.animation_finished
queue_free()
func hit() -> void:
func take_damage(amount: int) -> void:
if is_dying or is_hurt:
return
hits_remaining -= 1
if hits_remaining <= 0:
hp -= amount
if hp <= 0:
die()
else:
_play_hurt()
func hit() -> void:
take_damage(1)
func _play_hurt() -> void:
is_hurt = true
var hurt_anim: String
if abs(last_direction.x) >= abs(last_direction.y):
hurt_anim = "hurt_left" if last_direction.x < 0 else "hurt_right"
else:
hurt_anim = "hurt_up" if last_direction.y < 0 else "hurt_down"
if not animated_sprite_2d.sprite_frames.has_animation(hurt_anim):
return
is_hurt = true
animated_sprite_2d.sprite_frames.set_animation_loop(hurt_anim, false)
animated_sprite_2d.play(hurt_anim)
await animated_sprite_2d.animation_finished
await get_tree().create_timer(0.25, true).timeout
is_hurt = false
func _process(delta: float) -> void:

View File

@ -1,12 +1,12 @@
extends Area2D
@export var damage: int = 15
# Called when the node enters the scene tree for the first time.
func _ready():
await get_tree().physics_frame
for body in get_overlapping_bodies():
if body.is_in_group("enemies"):
body.hit()
body.take_damage(damage)
await $AnimatedSprite2D.animation_finished
queue_free()

View File

@ -3,7 +3,8 @@ extends EnemyBase
func _ready() -> void:
super()
speed = 15.0
hits_remaining = 3
max_hp = 50
hp = max_hp
$Area2D.body_entered.connect(_on_area_2d_body_entered)
func _process(delta: float) -> void:
@ -14,4 +15,4 @@ func _process(delta: float) -> void:
func _on_area_2d_body_entered(body: Node2D) -> void:
if body == player:
hit()
take_damage(player.damage)

View File

@ -15,9 +15,10 @@ const DIRS := [
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("enemies"):
body.hit()
body.take_damage(damage)
func _ready() -> void:
damage = 6
if _is_spread_child:
super()
return

View File

@ -2,11 +2,16 @@ extends ProjectileBase
var fireball_aoe = false
var explosion_scene = preload("res://scenes/explosion.tscn")
@onready var perk_effects = get_node("/root/Game/PerkEffects")# Called when the node enters the scene tree for the first time.
@onready var perk_effects = get_node("/root/Game/PerkEffects")
func _ready() -> void:
super()
damage = 8
func _on_body_entered(body: Node2D) -> void:
fireball_aoe = perk_effects.fireball_aoe_enabled
if body.is_in_group("enemies"):
body.hit()
body.take_damage(damage)
if fireball_aoe:
var boom = explosion_scene.instantiate()
boom.global_position = global_position

View File

@ -9,8 +9,17 @@ var available_perks: Array[Perk] = []
var fireball_aoe_enabled = false
var throwing_knife_enabled = false
var throwing_knife_cooldown: float = 2.0
var throwing_knife_count: int = 1
var _knife_timer: float = 0.0
var spellbook_scene = preload("res://scenes/spellbook.tscn")
var spellbook_count: int = 0
var spellbook_damage: int = 12
var spellbook_speed: float = 1.5
const SPELLBOOK_RADIUS: float = 60.0
var _spellbook_angle: float = 0.0
var _spellbooks: Array = []
func _ready() -> void:
cauldron = witch.get_node("CauldronBar")
var dsh = Perk.new()
@ -33,6 +42,11 @@ func _ready() -> void:
tk.description = "Automatically throw a knife at the nearest enemy every second"
tk.effect = enable_throwing_knife
available_perks.append(tk)
var sb = Perk.new()
sb.name = "Spellbook"
sb.description = "A spellbook orbits the witch, dealing 12 damage to enemies it touches"
sb.effect = unlock_spellbook
available_perks.append(sb)
func _process(delta: float) -> void:
if throwing_knife_enabled:
@ -40,6 +54,11 @@ func _process(delta: float) -> void:
if _knife_timer >= throwing_knife_cooldown:
_knife_timer = 0.0
_shoot_throwing_knife()
if spellbook_count > 0:
_spellbook_angle += spellbook_speed * delta
for i in range(_spellbooks.size()):
var offset = (TAU / _spellbooks.size()) * i
_spellbooks[i].global_position = witch.global_position + Vector2(cos(_spellbook_angle + offset), sin(_spellbook_angle + offset)) * SPELLBOOK_RADIUS
func double_shuriken():
witch.shuriken_count = 2
@ -57,6 +76,20 @@ func enable_throwing_knife():
upg.description = "Reduce throwing knife cooldown by 0.2s (min 1s)"
upg.effect = knife_cooldown_upgrade
available_perks.append(upg)
var ek = Perk.new()
ek.name = "Extra Knife"
ek.description = "Throw one additional knife per attack (max 3)"
ek.effect = extra_knife
available_perks.append(ek)
func extra_knife():
throwing_knife_count = min(throwing_knife_count + 1, 3)
if throwing_knife_count < 3:
var ek = Perk.new()
ek.name = "Extra Knife"
ek.description = "Throw one additional knife per attack (max 3)"
ek.effect = extra_knife
available_perks.append(ek)
func knife_cooldown_upgrade():
throwing_knife_cooldown = maxf(1.0, throwing_knife_cooldown - 0.2)
@ -68,7 +101,65 @@ func knife_cooldown_upgrade():
available_perks.append(upg)
func _shoot_throwing_knife() -> void:
for i in range(throwing_knife_count):
var knife = throwing_knife.instantiate()
knife.global_position = witch.global_position
witch.get_parent().add_child(knife)
func unlock_spellbook() -> void:
spellbook_count = 1
_rebuild_spellbooks()
var eb = Perk.new()
eb.name = "Extra Book"
eb.description = "Add another spellbook (max 5)"
eb.effect = extra_book
available_perks.append(eb)
var fo = Perk.new()
fo.name = "Faster Orbit"
fo.description = "Spellbooks orbit the witch faster"
fo.effect = faster_orbit
available_perks.append(fo)
var bd = Perk.new()
bd.name = "Book Damage"
bd.description = "Spellbooks deal 4 more damage"
bd.effect = book_damage
available_perks.append(bd)
func extra_book() -> void:
spellbook_count = min(spellbook_count + 1, 5)
_rebuild_spellbooks()
if spellbook_count < 5:
var eb = Perk.new()
eb.name = "Extra Book"
eb.description = "Add another spellbook (max 5)"
eb.effect = extra_book
available_perks.append(eb)
func faster_orbit() -> void:
spellbook_speed += 0.5
var fo = Perk.new()
fo.name = "Faster Orbit"
fo.description = "Spellbooks orbit the witch faster"
fo.effect = faster_orbit
available_perks.append(fo)
func book_damage() -> void:
spellbook_damage += 4
for book in _spellbooks:
book.damage = spellbook_damage
var bd = Perk.new()
bd.name = "Book Damage"
bd.description = "Spellbooks deal 4 more damage"
bd.effect = book_damage
available_perks.append(bd)
func _rebuild_spellbooks() -> void:
for book in _spellbooks:
book.queue_free()
_spellbooks.clear()
for i in range(spellbook_count):
var book = spellbook_scene.instantiate()
book.damage = spellbook_damage
witch.get_parent().add_child(book)
_spellbooks.append(book)

View File

@ -3,7 +3,8 @@ extends CharacterBody2D
var current_xp = 0
var max_xp = 5
var level = 1
var speed = 200 # speed in pixels/sec
var speed = 200
var damage: int = 10
func _physics_process(delta):
var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")

View File

@ -6,6 +6,7 @@ var enemies_hit = 0
func _ready() -> void:
speed = 500
super()
damage = 5
var first = get_nearest_enemy(global_position)
if first == null:
queue_free()
@ -15,7 +16,7 @@ func _ready() -> void:
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("enemies") and not body.is_hurt and not body.is_dying:
enemies_hit += 1
body.hit()
body.take_damage(damage)
if enemies_hit == 20:
queue_free()
else:

View File

@ -3,10 +3,12 @@ extends EnemyBase
func _ready() -> void:
super()
speed = 15.0
max_hp = 10
hp = max_hp
func _process(delta: float) -> void:
super._process(delta)
if is_dying:
if is_dying or is_hurt:
return
_chase_witch()
@ -14,4 +16,4 @@ func _on_area_2d_body_entered(body: Node2D) -> void:
if is_dying:
return
if body == player:
die()
take_damage(player.damage)

View File

@ -0,0 +1,18 @@
extends Area2D
var damage: int = 12
var _hit_cooldowns: Dictionary = {}
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _process(delta: float) -> void:
for enemy in _hit_cooldowns.keys():
_hit_cooldowns[enemy] -= delta
if _hit_cooldowns[enemy] <= 0.0:
_hit_cooldowns.erase(enemy)
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("enemies") and not _hit_cooldowns.has(body):
body.take_damage(damage)
_hit_cooldowns[body] = 0.8

View File

@ -0,0 +1 @@
uid://c6w6hhayguqoj

View File

@ -5,6 +5,7 @@ var _target_enemy: Node = null
func _ready() -> void:
super()
speed = 400.0
damage = 12
var witch = get_node("/root/Game/Witch")
_target_enemy = witch.get_nearest_enemy(witch.global_position, _knife_filter)
if _target_enemy == null:

47
scripts/tornado.gd 100644
View File

@ -0,0 +1,47 @@
extends Area2D
@export var pull_duration: float = 1.2
@export var pull_strength: float = 140.0
@export var explosion_damage: int = 50
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
@onready var tornado_area: CollisionShape2D = $TornadoArea
@onready var explosion_collision: CollisionShape2D = $ExplosionCollision
var _is_pulling := true
var _damaged_enemies: Array[Node] = []
func _ready() -> void:
tornado_area.disabled = false
explosion_collision.disabled = true
if animated_sprite_2d.sprite_frames.has_animation("default"):
animated_sprite_2d.play("default")
await get_tree().create_timer(pull_duration).timeout
_explode()
func _physics_process(delta: float) -> void:
if not _is_pulling:
return
for enemy in get_overlapping_bodies():
if not enemy.is_in_group("enemies"):
continue
if enemy.is_dying:
continue
enemy.global_position = enemy.global_position.move_toward(global_position, pull_strength * delta)
func _explode() -> void:
_is_pulling = false
tornado_area.disabled = true
explosion_collision.disabled = false
if animated_sprite_2d.sprite_frames.has_animation("explosion"):
animated_sprite_2d.play("explosion")
await get_tree().physics_frame
for body in get_overlapping_bodies():
if body.is_in_group("enemies") and not _damaged_enemies.has(body):
body.take_damage(explosion_damage)
_damaged_enemies.append(body)
if animated_sprite_2d.sprite_frames.has_animation("explosion"):
await animated_sprite_2d.animation_finished
else:
await get_tree().create_timer(0.35).timeout
queue_free()

View File

@ -0,0 +1 @@
uid://cikwl1ib4puyt

View File

@ -7,6 +7,7 @@ var is_casting = false
var fireball = preload("res://scenes/fireball.tscn")
var shuriken = preload("res://scenes/shuriken.tscn")
var fire_swirl = preload("res://scenes/fire_swirl.tscn")
var tornado = preload("res://scenes/tornado.tscn")
var shuriken_count = 1
var max_hp: int = 100
@ -69,6 +70,13 @@ func shoot_shuriken():
get_parent().add_child(sh)
await get_tree().create_timer(0.2).timeout
func shoot_tornado():
var target = get_nearest_enemy(global_position)
var tw = tornado.instantiate()
tw.global_position = target.global_position if target != null else global_position
get_parent().add_child(tw)
camera.shake(0.3, 0.8)
func take_damage(amount: int) -> void:
if is_invincible:
return