extends Area2D class_name DropsBase # Called when the node enters the scene tree for the first time. func _ready() -> void: _animate_spawn() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _get_random_landing_position() -> Vector2: var offset_x = randf_range(-20,20) var offset_y = randf_range(-20,20) offset_x += global_position.x offset_y += global_position.y return Vector2(offset_x,offset_y) func _animate_spawn() -> void: scale = Vector2.ZERO var size_scling = create_tween() size_scling.tween_property(self, "scale", Vector2(1,1),0.4) var jump = create_tween() var landing = _get_random_landing_position() jump.tween_property(self, "global_position:x", landing.x, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD) jump.parallel() jump.tween_property(self, "global_position:y", global_position.y - 5, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD) jump.tween_property(self, "global_position:y", landing.y, 0.2).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)