extends Node2D @onready var _timer_label: Label = $CanvasLayer/TimerLabel @onready var _spawn_control = $SpawnControl var _debug_menu_script = preload("res://scripts/debug_menu.gd") func _ready(): MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3")) add_child(_debug_menu_script.new()) func _process(_delta: float) -> void: var t = int(_spawn_control.elapsed_time) _timer_label.text = "%02d:%02d" % [t / 60, t % 60]