extends EnemyBase # Called when the node enters the scene tree for the first time. # Called every frame. 'delta' is the elapsed time since the previous frame.+ func _ready() -> void: super() speed = 15.0 func _process(delta: float) -> void: if is_dying: return _chase_witch() pass func _on_area_2d_body_entered(body: Node2D) -> void: if is_dying: return if body == player: die() pass # Replace with function body.