extends CanvasLayer func _ready(): MusicManager.play(preload("res://assets/music&sfx/music/8_bit_dungeon.mp3")) func _on_play_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/game.tscn") func _on_options_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/options.tscn") func _on_quit_button_pressed() -> void: get_tree().quit()