extends Area2D @export var damage: int = 15 func _ready(): await get_tree().physics_frame for body in get_overlapping_bodies(): if body.is_in_group("enemies"): body.take_damage(damage) await $AnimatedSprite2D.animation_finished queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass