extends CanvasLayer var sfx_preview = preload("res://assets/music&sfx/sfx/hit2.wav") func _ready(): # Music Slider $VBoxContainer/HBoxContainer/HSlider.min_value = 0.0 $VBoxContainer/HBoxContainer/HSlider.max_value = 1.0 $VBoxContainer/HBoxContainer/HSlider.step = 0.01 # Aktuellen Bus-Wert als Startwert setzen var bus_idx = AudioServer.get_bus_index("Music") $VBoxContainer/HBoxContainer/HSlider.value = db_to_linear(AudioServer.get_bus_volume_db(bus_idx)) # SFX Slider $VBoxContainer/HBoxContainer3/HSlider.min_value = 0.0 $VBoxContainer/HBoxContainer3/HSlider.max_value = 1.0 $VBoxContainer/HBoxContainer3/HSlider.step = 0.01 # Aktuellen Bus-Wert als Startwert setzen var sfx_idx = AudioServer.get_bus_index("SFX") $VBoxContainer/HBoxContainer3/HSlider.value = db_to_linear(AudioServer.get_bus_volume_db(sfx_idx)) func _on_back_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/mainmenu.tscn") func _on_check_box_toggled(toggled_on: bool) -> void: if toggled_on: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) func _on_h_slider_value_changed(value: float) -> void: var bus_idx = AudioServer.get_bus_index("Music") AudioServer.set_bus_volume_db(bus_idx, linear_to_db(value)) func _on_h2_slider_value_changed(value: float) -> void: var bus_idx = AudioServer.get_bus_index("SFX") AudioServer.set_bus_volume_db(bus_idx, linear_to_db(value)) # Vorschau-Sound abspielen var preview = AudioStreamPlayer.new() add_child(preview) preview.stream = sfx_preview preview.bus = "SFX" preview.play() await preview.finished preview.queue_free()