extends EnemyBase # Called when the node enters the scene tree for the first time. # Called every frame. 'delta' is the elapsed time since the previous frame.+ func _ready() -> void: super() speed = 0.04 func _process(delta: float) -> void: if is_dying: return _chase_witch() pass func _on_area_2d_body_entered(body: Node2D) -> void: print("body entered: ", body.name, " | player is: ", player.name) if body == player: _die() pass # Replace with function body.