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Jaro Winkelhausen 9a82e74e41 add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10)
Reviewed-on: #10
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 19:09:21 +02:00
assets add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10) 2026-04-15 19:09:21 +02:00
data add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5) 2026-04-15 17:34:40 +02:00
scenes add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10) 2026-04-15 19:09:21 +02:00
scripts add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10) 2026-04-15 19:09:21 +02:00
.DS_Store implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
.editorconfig Initial commit 2026-04-12 13:34:11 +02:00
.gitattributes Initial commit 2026-04-12 13:34:11 +02:00
.gitignore added blue slime and fitting death animation for the directions off travel 2026-04-14 13:22:19 +02:00
default_bus_layout.tres added hit sound effect on func _die() in the EnemyBase class 2026-04-13 13:09:51 +02:00
export_presets.cfg implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
options.gd renamed music&sfx folder 2026-04-13 13:37:36 +02:00
options.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
project.godot Made Viewport scalable 2026-04-14 12:35:27 +02:00