gae_wild_jam/scripts/witch.gd

19 lines
370 B
GDScript

extends CharacterBody2D
var camera
var test_apocalypse = 0
func _ready() -> void:
camera = get_node("/root/Game/Camera2D")
func _physics_process(delta: float) -> void:
# Add the gravity.
pass
func _on_collect(DropsBase):
test_apocalypse += 1
if test_apocalypse == 3:
get_tree().call_group("enemies", "_die")
test_apocalypse = 0
camera.shake(0.3,0.8)
pass