166 lines
5.0 KiB
GDScript
166 lines
5.0 KiB
GDScript
extends Node2D
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@onready var witch = get_node("/root/Game/Witch")
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@onready var player = get_node("/root/Game/Player")
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var fireball = preload("res://scenes/fireball.tscn")
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var throwing_knife = preload("res://scenes/throwing_knive.tscn")
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var cauldron
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var available_perks: Array[Perk] = []
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var fireball_aoe_enabled = false
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var throwing_knife_enabled = false
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var throwing_knife_cooldown: float = 2.0
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var throwing_knife_count: int = 1
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var _knife_timer: float = 0.0
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var spellbook_scene = preload("res://scenes/spellbook.tscn")
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var spellbook_count: int = 0
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var spellbook_damage: int = 12
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var spellbook_speed: float = 1.5
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const SPELLBOOK_RADIUS: float = 60.0
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var _spellbook_angle: float = 0.0
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var _spellbooks: Array = []
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func _ready() -> void:
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cauldron = witch.get_node("CauldronBar")
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var dsh = Perk.new()
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dsh.name = "Double Shuriken"
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dsh.description = "Throw two shurikens instead of one"
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dsh.effect = double_shuriken
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available_perks.append(dsh)
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var faoe = Perk.new()
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faoe.name = "AOE Fireball"
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faoe.description = "Fireballs spawn an explosion on contact"
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faoe.effect = fireball_aoe
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available_perks.append(faoe)
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var bexp = Perk.new()
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bexp.name = "Brew Explosion"
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bexp.description = "The Witch casts an explosion on finishing a brew"
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bexp.effect = brew_explosion
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available_perks.append(bexp)
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var tk = Perk.new()
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tk.name = "Throwing Knife"
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tk.description = "Automatically throw a knife at the nearest enemy every second"
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tk.effect = enable_throwing_knife
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available_perks.append(tk)
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var sb = Perk.new()
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sb.name = "Spellbook"
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sb.description = "A spellbook orbits the witch, dealing 12 damage to enemies it touches"
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sb.effect = unlock_spellbook
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available_perks.append(sb)
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func _process(delta: float) -> void:
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if throwing_knife_enabled:
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_knife_timer += delta
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if _knife_timer >= throwing_knife_cooldown:
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_knife_timer = 0.0
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_shoot_throwing_knife()
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if spellbook_count > 0:
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_spellbook_angle += spellbook_speed * delta
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for i in range(_spellbooks.size()):
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var offset = (TAU / _spellbooks.size()) * i
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_spellbooks[i].global_position = witch.global_position + Vector2(cos(_spellbook_angle + offset), sin(_spellbook_angle + offset)) * SPELLBOOK_RADIUS
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func double_shuriken():
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witch.shuriken_count = 2
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func fireball_aoe():
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fireball_aoe_enabled = true
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func brew_explosion():
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cauldron.brew_explosion = true
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func enable_throwing_knife():
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throwing_knife_enabled = true
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var upg = Perk.new()
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upg.name = "Knife Cooldown"
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upg.description = "Reduce throwing knife cooldown by 0.2s (min 1s)"
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upg.effect = knife_cooldown_upgrade
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available_perks.append(upg)
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var ek = Perk.new()
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ek.name = "Extra Knife"
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ek.description = "Throw one additional knife per attack (max 3)"
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ek.effect = extra_knife
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available_perks.append(ek)
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func extra_knife():
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throwing_knife_count = min(throwing_knife_count + 1, 3)
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if throwing_knife_count < 3:
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var ek = Perk.new()
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ek.name = "Extra Knife"
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ek.description = "Throw one additional knife per attack (max 3)"
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ek.effect = extra_knife
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available_perks.append(ek)
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func knife_cooldown_upgrade():
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throwing_knife_cooldown = maxf(1.0, throwing_knife_cooldown - 0.2)
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if throwing_knife_cooldown > 1.0:
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var upg = Perk.new()
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upg.name = "Knife Cooldown"
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upg.description = "Reduce throwing knife cooldown by 0.2s (min 1s)"
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upg.effect = knife_cooldown_upgrade
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available_perks.append(upg)
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func _shoot_throwing_knife() -> void:
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for i in range(throwing_knife_count):
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var knife = throwing_knife.instantiate()
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knife.global_position = witch.global_position
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witch.get_parent().add_child(knife)
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func unlock_spellbook() -> void:
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spellbook_count = 1
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_rebuild_spellbooks()
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var eb = Perk.new()
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eb.name = "Extra Book"
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eb.description = "Add another spellbook (max 5)"
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eb.effect = extra_book
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available_perks.append(eb)
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var fo = Perk.new()
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fo.name = "Faster Orbit"
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fo.description = "Spellbooks orbit the witch faster"
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fo.effect = faster_orbit
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available_perks.append(fo)
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var bd = Perk.new()
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bd.name = "Book Damage"
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bd.description = "Spellbooks deal 4 more damage"
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bd.effect = book_damage
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available_perks.append(bd)
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func extra_book() -> void:
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spellbook_count = min(spellbook_count + 1, 5)
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_rebuild_spellbooks()
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if spellbook_count < 5:
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var eb = Perk.new()
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eb.name = "Extra Book"
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eb.description = "Add another spellbook (max 5)"
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eb.effect = extra_book
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available_perks.append(eb)
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func faster_orbit() -> void:
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spellbook_speed += 0.5
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var fo = Perk.new()
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fo.name = "Faster Orbit"
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fo.description = "Spellbooks orbit the witch faster"
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fo.effect = faster_orbit
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available_perks.append(fo)
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func book_damage() -> void:
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spellbook_damage += 4
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for book in _spellbooks:
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book.damage = spellbook_damage
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var bd = Perk.new()
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bd.name = "Book Damage"
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bd.description = "Spellbooks deal 4 more damage"
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bd.effect = book_damage
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available_perks.append(bd)
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func _rebuild_spellbooks() -> void:
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for book in _spellbooks:
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book.queue_free()
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_spellbooks.clear()
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for i in range(spellbook_count):
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var book = spellbook_scene.instantiate()
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book.damage = spellbook_damage
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witch.get_parent().add_child(book)
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_spellbooks.append(book)
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