gae_wild_jam/scenes/game.gd

15 lines
449 B
GDScript

extends Node2D
@onready var _timer_label: Label = $CanvasLayer/TimerLabel
@onready var _spawn_control = $SpawnControl
var _debug_menu_script = preload("res://scripts/debug_menu.gd")
func _ready():
MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3"))
add_child(_debug_menu_script.new())
func _process(_delta: float) -> void:
var t = int(_spawn_control.elapsed_time)
_timer_label.text = "%02d:%02d" % [t / 60, t % 60]