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DropsBase.gd
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
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DropsBase.gd.uid
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added animated apple drop with tween
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2026-04-13 18:52:54 +02:00 |
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ProjectileBase.gd
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split hurt and die options on the base enemy
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2026-04-14 14:41:51 +02:00 |
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ProjectileBase.gd.uid
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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apple.gd
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Added Cauldrons and bruning Animation
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2026-04-14 09:33:50 +02:00 |
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apple.gd.uid
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Added Cauldrons and bruning Animation
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2026-04-14 09:33:50 +02:00 |
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blue_slime.gd
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split hurt and die options on the base enemy
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2026-04-14 14:41:51 +02:00 |
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blue_slime.gd.uid
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added blue slime and fitting death animation for the directions off travel
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2026-04-14 13:22:19 +02:00 |
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camera_2d.gd
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
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camera_2d.gd.uid
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
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cauldron_bar.gd
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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cauldron_bar.gd.uid
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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drop_manager.gd
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added check if enemy exists before accesing droptable to prevent game crash
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2026-04-13 22:52:43 +02:00 |
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drop_manager.gd.uid
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
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drop_table.gd
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
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drop_table.gd.uid
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
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enemy_base.gd
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split hurt and die options on the base enemy
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2026-04-14 14:41:51 +02:00 |
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enemy_base.gd.uid
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added EnemyBase Class and made Slimes die on contact with player
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2026-04-13 12:52:53 +02:00 |
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fireball.gd
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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fireball.gd.uid
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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mainmenu.gd
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renamed music&sfx folder
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2026-04-13 13:37:36 +02:00 |
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mainmenu.gd.uid
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Implemented background, adjusted camera and created base for a main menu
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2026-04-12 22:04:09 +02:00 |
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music_manager.gd
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implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu
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2026-04-13 12:55:13 +02:00 |
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music_manager.gd.uid
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implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu
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2026-04-13 12:55:13 +02:00 |
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player.gd
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fixed animation bug in sprite on diagonal walking
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2026-04-12 15:22:32 +02:00 |
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player.gd.uid
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added game root node and player scene. also created assets, scenes and scripts folder
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2026-04-12 13:43:44 +02:00 |
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shuriken.gd
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fixed shuriken issue where it would bounce between two blue slimes endlessly
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2026-04-14 14:49:34 +02:00 |
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shuriken.gd.uid
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Added homing shuriken and fixed Viewport
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2026-04-14 14:06:43 +02:00 |
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slime.gd
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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slime.gd.uid
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implemented enemy spawn logik and witch chasing
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2026-04-12 18:27:14 +02:00 |
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spawn_control.gd
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 14:10:03 +02:00 |
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spawn_control.gd.uid
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implemented enemy spawn logik and witch chasing
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2026-04-12 18:27:14 +02:00 |
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witch.gd
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Added homing shuriken and fixed Viewport
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2026-04-14 14:06:43 +02:00 |
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witch.gd.uid
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |