gae_wild_jam/scripts
Meik Schürmann 3b8216d5bf Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-13 12:55:19 +02:00
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enemy_base.gd added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00
enemy_base.gd.uid added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00
mainmenu.gd implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
mainmenu.gd.uid Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
music_manager.gd implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
music_manager.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
player.gd fixed animation bug in sprite on diagonal walking 2026-04-12 15:22:32 +02:00
player.gd.uid added game root node and player scene. also created assets, scenes and scripts folder 2026-04-12 13:43:44 +02:00
slime.gd removed debugging artefact 2026-04-13 12:54:08 +02:00
slime.gd.uid implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
spawn_control.gd removed coding artefact from smaller viewport 2026-04-12 22:53:33 +02:00
spawn_control.gd.uid implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00