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3002102 45c0c15d79 Merge main into feat/spellbook, keep HP/damage system
Resolved conflicts in enemy_base.gd and slime.gd by keeping the
feat/spellbook HP system (max_hp/hp/take_damage) over main's
hits_remaining approach.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 17:16:04 +02:00
assets added a new perk in form of a spellbook 2026-04-21 17:10:41 +02:00
data add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5) 2026-04-15 17:34:40 +02:00
scenes added a new perk in form of a spellbook 2026-04-21 17:10:41 +02:00
scripts added a new perk in form of a spellbook 2026-04-21 17:10:41 +02:00
.DS_Store added a new perk in form of a spellbook 2026-04-21 17:10:41 +02:00
.editorconfig Initial commit 2026-04-12 13:34:11 +02:00
.gitattributes Initial commit 2026-04-12 13:34:11 +02:00
.gitignore added blue slime and fitting death animation for the directions off travel 2026-04-14 13:22:19 +02:00
default_bus_layout.tres added hit sound effect on func _die() in the EnemyBase class 2026-04-13 13:09:51 +02:00
export_presets.cfg implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
options.gd renamed music&sfx folder 2026-04-13 13:37:36 +02:00
options.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
project.godot Made Viewport scalable 2026-04-14 12:35:27 +02:00